XaiJu
F0Star
F0Star

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A classic reborn - W.I.P

Hello Patrons

It has been almost 6 years since I made my first ever render of Logan. Here is the picture I'm speaking of -> "click" 

 This image still means a lot to me and I resume most of my memories with it. That's why I am currently working on a remaster version - with all the benefits of more modern technology. (more about this below)

A lot has changed since 2015. render engine updates, new skin materials and other improvements were made but something never actually changed - The model of Logan is still the same, yes even after all those years good ol' pal Logan stayed in his true form.

 X-MEN Origins: Wolverine a game which debuted along with the movie back in 2008 was basically the only game in the series so far that brought us the current version of Logans model.

 I'm very sad that they didn't made a new game or at least a remake since the game is actually pretty nice (but still hoping for a new game tho...). If you haven't played the game yet I would highly suggest it for you, it's available on nearly all platform's and you can get it very cheap these days. 

Anyways now F0 let's be serious, how can a model from 2008 be somehow looking good in 2021?. Well good question actually, it's not easy to work with assets which are older than a whole decade but at the same time it's a nice challenge for me to create something new.

 I really like this model and the way to work with it. Nowadays video game models starting to look more realistic than ever before (with some exceptions..) so that means they are easier to handle, right? Well yes and no at the same time: Each model is unique so there's always something you need to "improve" in order to get high quality results but yea it really depends on the characters art style. 

Working on Logan means I'll have to make more adjustments than usual, starting with his body sculpt which you can see here:


Yep, that's the raw polygon data like in the first release of the image back in 2015 and as you can see it doesn't have much details at all. A lot of "details" were drawn into the textures back then but textures don't improve the actual geometry which lacks fidelity at this point, especially at higher resolutions. 

So what are we gonna do about this? Creating a new model? As much as I'd love to create a completely new model from scratch this is not an option for me. Also a (badly made) new model doesn't really mean it's any better than the old one just because it's "new" ;-) So instead I'm going to work with the assets I have and trying to make the best out of it. Up there you saw his in game model from 2008 and now I'd like to show you something after I worked few hours on his model:

That's quite a difference right? :D 

Enhancing models before rendering them is something I'm always going for but Logan needs a bit more special treatment. Starting with his overall body shape I'm going to sculpt parts on his body like abs, muscle detail and even the smallest wrinkles you could ever imagine. This process takes a lot of time and it's quite exhausting but I enjoy my work and it's totally worth it. Aside from sculpting there's something which wasn't quite possible to create back then on my first try: Variations - This time I'm going for more variations for his ding dong including flaccid and some skin to round up the whole package. 

Alright folks that's it for now I hope you look forward to the finished images and thank you for reading.

Have a nice day

~F0


A classic reborn - W.I.P

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