This month, EN5ider Magazine will be relaunching with a brand new format! We've been teasing this relaunch for a while now, and it's finally here!
To celebrate 10 years of EN5ider, and the new 2024 edition of D&D, EN5ider is going monthly--and will be available in both PDF and print formats. EN5ider is compatible with both the 2014 and new 2024 editions of D&D.
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What makes a hero? Is it the daring escapades and adoring crowds? The legend instilled into weapons wielded in battles beyond count? An endless urge for adventure and the courage to undertake quests beyond the remit of the meek?
Issue #1 is coming this month. Here's what to expect!
A folk hero is often just that: a champion of the people and a child of the common soil. They’re equipped in the fashion of their homeland with the rustic gear of a local hero. New magical items such as the blacksmith's hammer, broken lance, or grandpa's sword.
In days of old the common folk bent low under burdensome taxes, and a merry outlaw named John o’ the Green dwelt in the glades of the great forest with a jolly band of outlaws, living with never a care making merry by day and night. Beloved of the commofolk was John, for his motto was, “rob the rich, and give to the poor!” The wicked king hated John and his outlaws, for he waylaid tax collectors, eluded the bumbling sheriff, and sought always to better the lot of the poor and downtrodden! A toast then to John o’ the Green, the merriest of outlaws.
Feared by the bad, loved by the good,” is an old refrain—but it’s not always immediately obvious which is which, and things are seldom as simple as they seem in the tales of the brave and bold. An adventure for 4-6 PCs of 4th level.
Guilds are a common feature of many medieval societies. While they provide support to their members, they can also be a nuisance or outright threat to those who operate outside their authority—such as freelance adventurers.
Outside the tavern stands a weathered wooden board on a post pinned with numerous handbills, posters, and parchments. Each is a story, plea for help, list of grievances—and has a reward listed, to be paid on completion. Which of these appeals tells the true story, and which contains hidden dangers or challenges? Is the risk worth the reward? Are these solicitations even real or part of schemes to trick the unwary? A bounty of adventure hooks and player handouts--with additional links to each adventure, previously published on EN5ider in PDF format!
DnD EN5ider
2025-04-20 14:31:08 +0000 UTCGeorge I Lemke
2025-04-19 06:01:48 +0000 UTCDnD EN5ider
2025-04-16 22:03:19 +0000 UTCS_Vive
2025-04-16 17:26:21 +0000 UTC