New Year Update 2025
Added 2025-01-31 16:07:12 +0000 UTCHi everyone ^_^
Sorry for the slowness in posting this update, as it was originally intended for three weeks ago. Sadly, I've been ill since the day after Christmas, spending the best part of a week in bed with a fever and flu, and even now I'm not fully back together (had a bit of a health scare again which put this back another week).
This last year has had a few issues, resulting from technical issues (I still haven't repaired that constantly faulty new computer), and health issues, however, a few big changes occurred. The base school content is finally almost finished, which has long been something that was a bit of an over-ambitious addition, we've also had a lot of work done on the wardrobe system and roommate system that will be expanded much further going forward.
Concentration on the school content and mechanics/system content has been a big point of the last year of development, so going forward I'm intending to produce far more narrative content. There will, however, be a few big mechanical/system changes coming up, mainly the updated character avatar image system, hunger/thirst mechanics, the custom slave/roommate mechanics (though this will have a lot of narrative content too), and some UI updates.
As there is a lot to go over in terms of my plans, I've split everything up into 3 sections; one covering the remaining 0.5.x build plans, one covering the early 0.6.x build plans, and one covering the more general 0.6.x build intentions. Of course, there will also be other content, but these plans cover the biggest features that I have set my focus on.
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Plans for the remaining 0.5.x builds
There isn't too much left to say on the 0.5.x builds, as we are very close to being done with them (1-2 builds approximately), but I wanted to quickly outline the last couple of things I want to do as part of them.
- School Bimbo Interrupts - The school still needs scenes to cover for bimbo content players. There will likely be 2-3 of these, and they will be focussed on getting into sexy/girly scenarios. One of the planned scenes involves getting a makeover if you aren't wearing makeup (with a few random elements), another will be about 'stealing' (trying on and forgetting) sexy bimbo uniform outfits (cheer outfit or sexy school uniform), and probably one explicitly sexual encounter. I might also port over the bimbo transformation sweets encounter from the normal bimbo encounters, just with a more school bake sale twist.
- School Sex Addiction Interrupts - The last big thing needed to finish up the base school content is for sex addiction interrupts to be added to the location. These scenes will probably be pretty close to some of the cum addiction and exhibitionist prostitution scenes, covering random male and female NPC's, vaginal, anal, and penetrative sex, a masturbation scene, and something to cover for chastity players who have no alternative option.
Additionally, there are a few ongoing areas of content that'll run alongside everything, which don't really fit anywhere else, so I'll mention them here:
- Baylee Content - Baylee is intended to have multiple routes of interactions, seeing her either become more dominant or more submissive, along with romantic interactions, and pregnancy content. There is a lot planned for her, along with a general expansion of her roommate content (and all of the current roommates/slaves).
- Sam Content - Sam, the slave, also has a lot of specific content planned for her, which I'll be slowly adding to.
- Hannah Continuation - Hannah will also be finally getting a continuation, with plans to expand on the initial content loops scenes, and to add new scenes after the conflict for if Hannah is still free.
- Hucow Job Continuation - More narrative encounters will be added to the Hucow Dairy job, which will build up to finally introducing the player to 'Farm Competitions'. These competitions will be explained more in the future, but they will be complex scenarios for hucow players to show off their skill and lactation capabilities, with rewards for winning.
- Travel Encounter Merge - Something I've wanted to get sorted for a long while is a merge of the travel encounters when going to and from work/training/dates. Not only will the encounter pool merge make things a bit more random, but I also want to expand it to better drop special encounters on the player at more regular intervals.
- School Encounters - Even if the core content of the school is almost finished, there are still many encounters, both in class and outside of it, that I want to add. Over time, I've built up a fair amount of artwork for these scenes too.
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Plans for the early 0.6.x builds
By the early 0.6.x builds, I mean the first 4-6 builds, which will cover many of the important core building blocks that the rest of the 0.6.x builds will flesh out. Largely, the major focus of these builds will concentrate on more mechanical and UI updates, though some of the additions will have narrative content to them too.
While I will go into more detail below, the big aspects we'll be covering are; an updated character avatar image system, updates to the UI (some early in the build and some spread out further into it), the hunger/thirst system, custom slaves, and the new punishment system.
- Updated Character Avatar Image System - Part of what will be the initial build of the 0.6.x builds, a new character avatar image system has been developed with the main artist of the project, Silverjile. The new character avatar image system covers a bust of the character (waist and up), with experiments currently ongoing to expand it into a full-body (so bust version for some instances and full-body for others). It is in full-colour, has makeup, tails, ears, and lots of other fun parts. We've also been doing early tests into furry parts for the model and I think they look great. This will be something that is continuously added to, but even from the start it's very reactive.
- UI Updates - To go along with the above-mentioned avatar image system, there will be some new UI updates. The big change will be the creation of a sidebar on the right side of the screen (which will be hide-able for people playing on smaller screened devices). This sidebar will show the character avatar image, the hunger/thirst bar, any assigned daily tasks, and the currently pinned quest info. Additionally, across the rest of the build will be smaller updates to sections such as; the quest log, the examine window, the skills/traits window, and the jobs/training selection windows, as some of these just look outdated or are hard to use.
- Hunger/Thirst System - I think this one might be a little controversial, but it has been planned for a long time. Hunger and thirst will slowly accumulate, and players will need to eat and drink. There will be an option to turn this off, along with options to automate eating and drinking. This should hopefully push players more towards certain content (such as cheap transformation causing food/drink), and is probably the last major life-sim element I've intended to add. To go along with this a dormitory cafeteria will be added, with new NPC's, visits from existing NPC's, and the option to do some work cooking/cleaning there.
- Custom Slaves - Promised for a while and put on the back-burner, with the custom avatar image system being implemented, this seemed a good time to get custom slaves in too. Players will be able to catch or buy randomly generated slave characters, who they can train, make use of (like existing slaves/roommates), or sell. These characters will have certain general personalities, and will be trainable in various was, along with being customisable in terms of appearance.
- Punishment System Overhaul - Something I've been eyeing up for a long time is a big change to the existing punishment system (where currently you just eventually get a game over). Punishments will build up in severity, giving the player various disadvantages, transformations, forced job/training, and much more, eventually leading to getting a bad ending as it does currently. There will be more interaction, and ways to decrease your current punishment rating, along with more ways to get into trouble in the first place.
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Plans for the rest of the 0.6.x builds
The plans for the rest of the 0.6.x builds are still slightly more fluid, however, there are still some major additions that are already planned out. As such, don't consider the below an exhaustive list, but they are certainly some of the areas that have more pre-prepared in anticipation for them.
- Tattoos - A smaller update, and something I've had the images related to for a while, I'll be adding tattoos into the game. Some will be embarrassing and are more intended for punishments, but there is a good selection of styles across a variety of locations. They will generally be handled by Izzy the piercer and tattoo artist.
- Trainer Overhauls - There is a lot to write here, so instead I'll just talk in terms of more an overview. The existing Trainers will be getting overhauls to be more in-line with the Fem/Sissy Trainer, giving them multiple tiers of training, branching paths, and more of a narrative/progression flow. The Fem/Sissy Trainer will also be getting more content. Perhaps the biggest part of this will be a set of 'rules' unified between Trainers, which will be worked out not to conflict (and which will be added overtime), that will press the player towards the goals of the Trainer. There will also be the addition of task, reward, and punishment systems for each Trainer.
- Slave/Submissive Trainer - Meant to round out the core Trainer's, a Slave/Submissive Trainer will be added. There are male and female options for the Trainer, and it too will have branching paths, tasks, rules, etc. This Trainer will be more of a traditional option intended to push the player towards the original goal of the game, turning them into a sex slave or submissive for sale.
- Brothel Job Overhaul - For a long time I've run into the issue that I want to add more core sex-work jobs, from cam-girl work, to stripping, and more tiers of brothel work, but have run into the issue of not particularly wanting to establish a full new job (and location) for each one. My planned solution to this is to open up the brothel job (containing the glory-hole job and the deg brothel too) into a complex job location like the school, where the player can spend all day there doing work. With the new plans, players will slowly (or quickly if they have sufficient skills) open up more work options, allowing them to climb up into being a highly sought after courtesan or a highly desired sex idol.
- Mini Jobs & Tasks - Something a little smaller, but I want to add in mini-jobs and tasks that players can spend energy on in the sandbox to gain experience from and other small bonuses. The aim is also to add in automation options for these, so players can automate all of the busy-work like this after they've already seen the scenes.
- More Furry Transformation Options - Promised and delayed for a while, more transformation content, especially for Furry players is planned out. This will include additions to the character avatar image system (and subsequently the slave system), but also things such as muzzle and alternative nose/mouth pieces for players who want a more specific furry look.
- Swimming & Swimwear - A lot of the artwork for this is already all done, with a wide selection of masculine and feminine swimwear. Swimming will be something the player can do at school, at the gym, and in other locations in the future. This will also see players being able to get a pool for their home (just like Baylee demanded).
Additionally, there are lots plans for quests/relationships/jobs/encounters that are not mentioned here but are certainly on my mind and will be fitted within the more detailed schedule.
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That was a long one, both in terms of length and how much time it took. As always, I'm sure I've missed a lot, but hopefully this gives you all a better idea of the current state of things and what is coming down the road. Fingers crossed, this has you all excited too!
Thank you for your support, patience, and for all the reading you've just done. Happy gaming ^_^
Comments
Nice
Aschente
2025-01-31 16:07:36 +0000 UTC