Fix Update 0.7.6.1 Release
Added 2025-07-02 11:35:36 +0000 UTCThe update contains a number of critical bug fixes and more...
Download Page : https://www.patreon.com/posts/update-0-7-6-1-133088912

Game :
Theoretically fixed a critical error that caused the game to close when launched.
Systems :
Fixed a bug causing repeated instantiation of the hooded breathing sound.
Fixed a bug that did not stop the hooded breathing sound from playing.
Fixed a bug causing strange behavior of the leash.
Fixed the display of the "Sit / Stand" function on the context action panel (Previously it was displayed only when the target's legs were tied).
Removed irrelevant assignments for the "Unbound" action.
Removed irrelevant sounds when using the "Untie" action.
Fixed animation retargeting when trying to undress a character using the "Undress All" action.
Fixed a bug giving NPCs a full list of abilities.
Fixed a bug due to which traps set by wood elves put outdated items on the target.
Fixed icons of necessary items not displaying on the hostage pose selection panel.
Fixed zero gravity for hostages in furniture (Hair could float in the air).
Fixed a bug where hostage places could use outdated items.
Fixed the position of the nodes on the leashes used in hostage furniture.
Fixed character animations for the "Chair" (The character could shake or jump).
Fixed a script error for forcibly unpacking a hostage from a carrying device (The game character could not remove the device when he was caught).
Fixed a bug for forcibly unpacking the carrying device (Unpacking could fail to determine the landing site, as a result of which the hostage was teleported to zero coordinates on the map).
Fixed a bug where the carrying device could not hide equipped items.
Characters :
Fixed animation retargeting in danger mode (animation typical for slaves who see traders).
Fixed animation retargeting in rage mode.
Fixed montage playing when applying an action or item to an object (montage could end before the task was completed).
Removed retargeting of outdated AI animations after the scenario was completed.
Fixed animation retargeting error (the character raises his hands up indicating that he surrenders).
Fixed animation retargeting in sleep state.
Fixed incorrect retargeting of idle animation when opening the "Captive Place" panel.
Fixed a script malfunction that issued starting clothes in "Spy" mode on the Slaver Camp map (the character was naked).
Fixed a bug causing some hairstyles to disappear depending on the character's position.
Fixed temporal anti-aliasing of hair shader and other hair surfaces (Hair or other elements containing hair could be transparent in some graphics configurations).
Fixed temporal anti-aliasing of character eyebrow shader (eyebrows could be transparent).
Fixed compilation error of simplified character skin shader (Character's body was not displayed at medium and long distances).
Game Settings :
Fixed a bug due to which AMD settings items did not apply their values when starting the game.
Fixed a bug where Fidelity FX Super Resolution was enabled by default (only applies to the first launch).
Fixed a bug where Frame Generation was enabled by default (only applies to the first launch).
Fixed a bug with a non-working "Player Can Self Rescue" switch
Fixed a bug with a non-working "Fixed Shoulder" slider in the game settings.
Fixed a bug with a non-working "Field of View" slider in the game settings.
Fixed bugs related to non-working switches responsible for the screen shaking effect.
Fixed a bug displaying the control layout on the Key Mapping tab
Maps :
Fixed a bug that caused characters to freeze on the "Kuznetsov Village" map (Characters did not follow the route or did not move at all).
Removed the remaining obsolete items from the "Kuznetsov Village" map.
Fixed the starting outfit for hostage spies on the "Kuznetsov Village" map in "Slaver" mode.
AI :
Fixed a bug where AI could use a leash if the player character was in an inaccessible pose.
Fixed a critical error related to the removal of performer keys (AI could not complete the task for various reasons, after which the player character became uninteresting to other AI).
Fixed a bug where AI exited rage mode after completing the first cycle of tasks (AI stopped searching for targets and automatically exited rage mode).
Fixed a bug where AI under the effect of rage could get a soft lock after the effect ended during the execution of tasks.
Fixed a bug where AI did not exit rage mode when they were grabbed.
Fixed a bug with determining the target in a rage state (AI under the effect of rage could not determine the target).
Fixed a bug in the task sequence for AI in rage mode (AI could get a soft lock after one of the tasks in the sequence failed).
Fixed a bug with deleting context keys (the trader could remember where the game character was and follow his location after exiting sleep).
Fixed a critical error blocking the input of the game character if the trader for some reason could not complete the binding sequence.
Fixed a bug where the trader could continue performing tasks after going into sleep mode.
Small Changes :
The "I'm stuck" utility in the main menu now frees you from all restrictions, restores the player character's default values, and also moves you to an accessible location within a 50 meter radius.
The task performer key recording has been moved to the gameplay task execution flow, which ensures safe information exchange between the performer and the target (A common error in recording keys was that the key might not be deleted for some reason, which made the player character unavailable for using items or actions).
Since native input blocking is now used - blocking is carried out only for the duration of the task application to the character, this ensures safe enabling and disabling of user input (A common error in input blocking was that the AI might not complete the task sequence between turning off and on the input, which could ultimately lead to a soft lock of the game character).

In a few days there will be another fix update correcting bondage animations, in short it will take much more time...
Comments
Nanney that's a lot to fix in that short time so if it takes a bit more to get the rest no big deal. You did an amazing job on all the changes and do not disappoint for sure!
MWolf
2025-07-02 22:24:38 +0000 UTC