XaiJu
jpmaggers
jpmaggers

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Quick Update on 0.3.3 Patreon Build

Hey everyone ^_^

Just a quick update on the progress of the upcoming build.

Progress is coming along, slowly but surely, on the next build. I'd originally intended to focus on only getting the base planning in for some of the appearance updates, but after getting a nice dose of inspiration I'm planning on getting a little further with my implementation of the makeup mechanics. The commission content has caused me a little writers block, but I'm slowly working through that too.

In terms of the makeup content my plans are;

I might not get everything above (along with the planned basic framework for tattoos and piercings) into this update, but I hope to get a good chunk of it worked on. As such, the build is still probably two or three days away.

Thank you for your patience, and happy gaming ^_^

Comments

Hi ExDee ^_^ I've been contemplating makeup failures, but with how I'm doing it it's been a little difficult to figure out exactly how I'd implement them. One of the options I thought of was to have the skill factor into how much makeup is used, though I'm not sure if that just comes off as a bit mean and not very interesting. Some of this is a something of a work in progress. Though, given a bit more time and thought, I am tempted to figure out a solution. Checking whether the player has attempted anything complex and having a failure outcome could work, though might end up too difficult a system to implement. I'm certainly happy to have suggestions/feedback on this, as I always want these new systems to be fun and not a chore for the players.

Jpmaggers

Could it be low makeup skill with high makeup demand results in clown-y look?

ExDee


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