XaiJu
Accelevik
Accelevik

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Final lighting

To take a break from animation, I decided to make lighting for one of the scenes.

MEGA link

Lighting a dark scene is not an easy task. On the one hand, you need to light the room well so the animation and poses are visible, but also, you need a darkness. It's very easy to turn everything into a mess of black or break the illusion of a dark room.

Maybe some contrast and gamma correction in the post-process, but for now I'm realy happy with the result.

Final lighting Final lighting Final lighting Final lighting Final lighting Final lighting

Comments

Tbh animators are awesome, I just don’t think I could have the patience 😅, but I do love story building

Winter

Thank you, I'm glad you like it. It's hard to say exactly how long it will take, because the scenes vary in complexity. In my experience, first of all, you need to have a clear idea in your head how your scene should look like, what the characters will do, where the camera will be, how to combine this scene with the previous and the next, otherwise you can spend a lot of time trying to animate something that won't work in the end. Especially when you have 4 characters in your scene. So the initial planning takes a lot of time, but it pays off when you don't have to redo everything in the future. Animation itself is a mechanical process, the more experience you have, the faster this process is. First, you make a basic animation with the main bones, which always looks unnatural and fake. Each part of the body needs to be animated, such as facial expressions, eye movements, blinking, hair, jiggling boobs and butts, breathing, and so on. You can spend a lot of time on this and there is no end point of "perfect", you can always spend a few more days to make it even better, but at some point you need to stop. The paradox is that after spending a lot of time on it, most people may not notice these small movements, but if you don't do these movements, most people will notice that the animation looks fake. If the camera in a scene is static, you can do a lot of tricks and hide a lot of things behind the scenes. However, if the camera moves at different angles, the complexity increases many times over. Well-exposed light can save a bad scene, bad light can destroy a good scene. Therefore, it also requires a lot of attention. In the end, you need to render all the frames. I work with 30 fps. There are 30 frames in one second, one frame will render for about 1-1.30 minutes on my gtx1650. That is, 1 second of animation is 30-45 minutes of real time. And I have about 6 minutes of ready-made animation for part 3. Rendering takes days! After that, all the thousands of frames need to be put together in a video, then editing, sound design, ...... post-process.......intro..........outro........ and so on.

Accelevik

How much time goes into each scene? I’ve always wondered how long it takes animators to form something that looks awesome

Winter


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