Working on Bug Fixes...
Added 2023-03-05 23:23:54 +0000 UTCHey everyone, wanted to let you know that we are still working out the bugs. Special thanks to OtroNombreRaro (a seeds dev) for working on things and getting build hotfix updates out. (on discord) Outside of bug fixes, I wanted to go over a few changes I'm considering to fix a few things.
ATB Agility: As it stands now and many have pointed out, the ATB being based on agility can be fun and not fun at the same time, especially with the enemy scaling and heavy penalties due to preg size. To address this, I plan to do a couple of things. First is the remove agility scaling on enemies completely... and hard code in their agility stats so that each enemy will have a set agility to start with that doesn't change. The same goes for the party members, I will be adjusting their starting agility as well. With this in mind, I will likely limit the amount of agility gained from items as well as remove it as a gem upgrade as well.
Agility Damage: This in particular ties into Leah's core damage as it scales into agility. I'm planning on removing all agility scaling on Leah/party members and simply move it to the attack stat. There will have to be a few changes to the numbers but going forward, Leah's attack stat will be the primary damage check for her regardless of her agility/speed.
Enemy Scaling: Currently the enemy scales much to strongly. This is mostly due to a mix of two things, health scaling and incorrect damage formulas for old abilities. I plan to go back and take a look at things, I'd like to keep the health scaling but tone it down a lot but that may change to removing it and hard coding health pools. Bosses will not have any scaling health with this in mind, just roaming enemies.
Devotion Stat: Currently this stat feels empty as it stands, I'm planning on making any and all Damia's blessings skills go off this stat. Also will look to add in devotion stats to equipment and stat upgrading via gems/seeds.
Power Progression: After receiving some feedback and speaking with my writer on ideas, I will look to change the power progression for Valore and Sanura. The progression will still be tied to the main story but will be staggered out instead of all at once. While I'm here, Sanura's unique preg skills will no longer be acquired via collecting tiger lilies for the desert temple. She now will have another timed mini game similar to Valorie that the player can play. (and no it is not a maze mini game.)
These are some points that have been brought up that I wanted to address and my potential plans to fix them. We are currently working out the bugs and hopefully before too long can have the final .400 build ready for you all and the public. Once the new build is finally out, I will list some of my plans for the following build. Thank you for waiting patiently!
Comments
Currently Otro is going though and applying bug fixes to the game. After he is done, I will make some changes to combat and add in a few final things. Hopefully by next weekend but mostly depends on how much time Otro needs to fix bugs.
preggopixels
2023-03-06 03:50:59 +0000 UTCWhen do you think the patch will be released on itch.io?
Beastmachine
2023-03-06 03:43:33 +0000 UTC