XaiJu
preggopixels
preggopixels

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The Fertile Farm

So I wanted to surprise everyone with a short game in celebration of Mayternity.
I have another dev working on seeds so in the mean time thought I'd do something special.
Anyways I hope you enjoy the game, there may be a few bugs that may need to be fixed but for the most part it should be playable.

The Fertile Farm Build: 1.03

https://preggopixels.itch.io/the-fertile-farm

Features:

-Farming/Gathering System

-Crafting System

-Cooking System

-Furniture Build System

-Pregnancy/Nutrition System (The more nutrition the larger the pregnancy)

-Contains Hyperpreg option

-Contains Breastfeeding option

-Optional birth scene (No nudity)

Hope you enjoy the game, next month I plan to work on seeds and hopefully have a build out, thanks!

Build 1.02 Update (5/25/2021)
-Yew wood is no longer on a rare chance, can be harvested once a day.
-Fixed several clipping errors -Fixed several furniture issues
-Fixed bath, now consumes 10 energy
-Fixed Omelet to require the correct cheese
-Added a debug vendor, should you find the keys hidden in the game.
-Truffles should now appear more often
-Added watermelon and pumpkin seeds to ledger (I forgot to add them)
-Cows should now let you milk them daily, if milker is inactive.

Build 1.03 Update (5/30/2021)
-Yew wood is now correctly fixed to the correct item
-Yew tree will no longer be on a rare occurrence check, you can collect it once a day with an adamantine axe.
-Building furniture will now correctly remove the item costs from your inventory
-Fix to blueberry cg art not lining up to sprite
-Fix to black screen after retiring
-Fix to weather effects after retiring
-Giving the toy to the girl in the nursery should be fixed
-Added a CG Gallery
-Added an encumbrance stat (toggle available): Movement penalty will be determined by encumbrance stat, with encumbrance starting at normal pregnancy size. Certain food items if you eat them will increase your encumbrance stat permanently so you can move normally as your pregnancy grows larger. You will still have to complete the hyperpregnant questline in order to not get stuck in bed. Also encumbrance will be optional so if you prefer not to deal with movement penalties, you can toggle it off.
-Removed boots accessory due to encumbrance stat change.
-Blueberry effects now can be toggled off.
-Upgrading the ledger should now correctly take gold from the inventory.
-Increased the prices of certain items to increase their sell value.
-Removed breakable items from the game, adamantine items will result in double item yields for most harvesting points. (Note: Community feedback really didn't like the breakable items so thought for a small game like this, removing that aspect seemed to be best.)
-Husband will now provide earnings from his business that Clara can collect on a daily basis. Upgrading the ledger will increase the earnings by a small amount.
-Fixed issues with watermelon/pumpkin problems-Corrected Karma check
-Added Encumbrance check to health monitor-Fertility Charm description updated
-Changed the "Retire" option in the menu to be below the "items" option
-Ice cream should now show up correctly in your inventory.
-Removed hidden dev switches.

The Fertile Farm

Comments

Thanks, yeah there are a few bugs and quality of life things I will need to work on. As far as the game goes, I've had a surprising amount of people enjoy it and wonder if I plan on continuing it. Once I have seeds done, I may possible look into making more content for the game.

preggopixels

great game, love it but few questions and bugs/exploits, 1, there are 48 items to craft and i count only 47 between cooking and crafting, is there a hidden crafting station somewhere? 2, also wondering if mysterious event are in the game currently as maxed out my perm. karma and never seen one. 3. Adamantine ore seems to be there every day (I'd assume that it's suppose to be like the truffles and not too common, if I'm wrong please disregard) and finally, 4, gifting flowers to the spirit don't disappear from inv., also an option to buy cotton might be good since it becomes one of the more annoying tedious items to get near the end of a run. Really do love this game though spend the better part of the week playing it, just adding in what I've come across, would love to see more to this in the future (maybe you could do this on the side when you need a break from seeds). Cheers

Jumi Knight of Sapphire Sapphro

Thank you and sorry for any hassle. Love the game BTW.

BobbyBoi105

Yeah, there seems to be an issue with yew lumber being a bug. I plan to release a major bug fix patch this weekend to fix some things. As far as the debug vendor goes, check the clock in grandma Audrey's nursery.

preggopixels

Love the game but for some reason I can't craft Yew wood into yew lumber for some reason and I can't build the adamantine pickaxe I will admit I don't know how to find that debug vendor? This is also on the 1.02 version.

BobbyBoi105

https://i.imgur.com/ZvaNKxL.png Apparently I can climb the sink into the walls

blokrokker

I put in an update to the build for the ledger to sell seeds to the melons and pumpkins. I forgot to add them in.

preggopixels

I've broken through a few of the areas, but can't find melons or pumpkins

Mike

Thank you for this! I really appreciate all the work you and the other devs have put into Seeds and other projects like this. Keep up the good work!

Avanon

I cant wait to get off from work so I can try this

lexky


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