Continued from part 1
As I mention (probably repeatedly) in the video, I don't get *super* in depth with all the modeling techniques, since I'm working on an in-depth "speed-modeling" oriented video that'll hopefully go over a bunch of stuff better than just having to re-explain the same maneuvers over and over and boring everyone.
This is good old "find an image texture that works and map it onto the model" territory, but I think I might get a bit more detailed than usual? At any rate, it's definitely more ambitious than usual.
Got a lot of stuff I'm excited to share with you guys, but for now, bed time!
Lukas Sprehn
2021-03-18 01:01:45 +0000 UTCMax Retik
2021-03-04 01:26:39 +0000 UTCPete Burges
2021-03-01 01:55:17 +0000 UTCNathan Vegdahl
2021-02-28 11:35:11 +0000 UTCIan Hubert
2021-02-28 00:03:08 +0000 UTCBlake Rizzo
2021-02-27 20:51:49 +0000 UTCIan Hubert
2021-02-27 20:51:02 +0000 UTCBlake Rizzo
2021-02-27 20:43:25 +0000 UTCDoug Brown
2021-02-27 20:33:18 +0000 UTCJan van den Hemel
2021-02-27 17:29:00 +0000 UTCColin Levy
2021-02-27 14:10:42 +0000 UTCMario Taylor
2021-02-27 13:25:58 +0000 UTCDoug Brown
2021-02-27 13:20:05 +0000 UTCIan Hubert
2021-02-27 12:45:41 +0000 UTCRobert Gyurko
2021-02-27 12:42:19 +0000 UTCOrion (Pandazmon)
2021-02-27 12:41:18 +0000 UTC