H'okay! Here's a bunch of different piston rigging techniques! Dependency loops are one of the biggest issues when trying to set up a piston rig (you typically target each half to just point at the other half, but blender hates it when two things are dependent on each other).
For that reason I like doing it with an IK chain, which maybe seems like overkill, but it's quick to set up, and incorporates into other parts of the rig really flexibly.
I think these are probably the easiest ways to rig up a piston, but I'd definitely love to hear if there's a technique I don't know about!
Ian Hubert
2020-11-14 01:50:57 +0000 UTCKai Christensen
2020-11-06 03:38:11 +0000 UTCmartin åberg
2020-11-05 14:23:42 +0000 UTCCarter Burr-Kirven
2020-11-05 06:37:58 +0000 UTCmartin åberg
2020-11-05 04:00:57 +0000 UTCGreg DiGenti
2020-11-04 02:02:51 +0000 UTCBrent Holzheimer
2020-11-02 23:36:45 +0000 UTCPete Burges
2020-11-02 22:12:28 +0000 UTCMark Miller
2020-11-02 17:31:25 +0000 UTCMark Miller
2020-11-02 17:11:38 +0000 UTCMichael Steinheiser
2020-11-02 16:10:14 +0000 UTCIan Hubert
2020-11-02 10:02:33 +0000 UTCIan Hubert
2020-11-02 10:02:14 +0000 UTCDoug Brown
2020-11-02 09:34:36 +0000 UTCIan Hubert
2020-11-02 09:31:43 +0000 UTCDoug Brown
2020-11-02 09:29:56 +0000 UTC