Designing a Beefy Iris Door
Added 2020-09-24 09:56:23 +0000 UTC
Whew!! Inadvertently signed myself up for way too many projects the past couple weeks, and while it's been fun, I'm really excited to get back to business as usual- but in the meantime, here's a video about making a big ol' Beefy Mechanical Iris Door™!
Actually, the last couple weeks taught me a lot of little lessons. I keep taking on small gigs that I think I can blast out in an afternoon, and they keep on taking days, and at this point I don't really have an excuse to not know better?? Just gotta work a bit harder to keep that in mind.
ALSO- I'm thinking of starting a library of short videos for stuff like IK rigging or UV unwrapping and stuff like that, so I can just link to those videos if they happen to be relevant. I think it'll go a long way in helping reach that balance of keeping the videos followable, but not redundant.



I don't suppose for us lazy folk a blend file for this is available?
2022-11-22 13:00:40 +0000 UTC
I have spent 40+ hours on this (while Ian spents around 50 minutes) but I am quite happy with it!
https://twitter.com/merthadimlioglu/status/1364967393311784968?s=20
2021-02-25 19:00:52 +0000 UTC
Ian, great stuff. And I agree with Daan, be an artist, not a serial producer. You are Ian, remain Ian. So take it easy. And I think that I have a purpose for your door :-)
Willem van der Veere - Studio Friday
2020-12-18 18:20:32 +0000 UTC
Hey Ian, epic stuff with that puckering-anus-type-door man! Too bad it's not airtight 🤢🤣. I wanted to comment on your writers block feelings a bit because having thousands of fans paying to see you work your magic must mean imposter syndrome comes knocking on your beefy door right quick.. Feeling you have to put something out there for the Patreon is fine, but make sure having fun making cool stuff comes first. Remember, this is not a sprint. Pace yourself and don't stress about content too much. We want you to keep having fun doing this for a long time to come. You're a wizard Ian! https://twitter.com/BlenderUnit/status/1302402960819879937?s=09
2020-10-02 11:33:42 +0000 UTC
boom! amazing
2020-09-29 16:42:10 +0000 UTC
This. Was. Just the best. =D
2020-09-29 12:55:28 +0000 UTC
Same! Yea textures just add so much.
2020-09-27 05:58:24 +0000 UTC
Great video love the door.
And also congratulations
2020-09-27 05:13:45 +0000 UTC
I love the idea of creating that library. I've been thinking the same thing for a while, be nice to have an archive of curated go to's for quick reminders so I'm not always trying to go back through my history to find those one or two really key videos.
2020-09-27 01:49:25 +0000 UTC
Ian: 1 hour = Me: 1 year.
Erich Stenzel
2020-09-26 18:17:13 +0000 UTC
Excellent video!
Erich Stenzel
2020-09-26 18:17:01 +0000 UTC
The videos where you find something cool and make an impromptu image are the best! Thanks Ian :)
Zachary Macintyre
2020-09-26 06:25:26 +0000 UTC
I've got a little obsessed by this and I'm looking for reference. It's proving remarkably hard to find many good examples through searching when I feel like I've seen thousands! Anyone have a favourite movie/tv sci fi dilating door? So far Ian's is the best, of course...
Dewi
2020-09-25 17:18:04 +0000 UTC
what a great tutorial , i like the "kitbashing" approach with texturing .
Albert Pougnol
2020-09-25 13:09:23 +0000 UTC
Hello Ian! What the gpu\cpu\ram you use?
2020-09-25 06:15:02 +0000 UTC
Man yeah, you can get away with SO much with image textures. That said, this video is a little misleading. It's actually the third time I recorded it, specifically because the textures I used the first few times looked totally weird, and the end result was just disappointing. As a lot of folks have pointed out, it's finding the right texture that can be the super hard part, hahaha. I love how you can load in different textures and it can immediately change the entire feeling of the model.
Ian Hubert
2020-09-24 22:31:28 +0000 UTC
This was absolutely awesome! I think I now _finally_ understand rigging and IK thanks to you so now I want to rig everything! :D
Mario Taylor
2020-09-24 19:19:27 +0000 UTC
Today's tip, up and down arrow will skip to the next and previous keyframe, so you don't have to hunt for them on the timeline. Bonus tip, control home sets the beginning of the animation, and control end sets the end of the animation . So you can easily adjust the scope of the time frame so the looping works in your favor.
Paul and Anna Spooner
2020-09-24 16:27:59 +0000 UTC
I'm consistently impressed by how much heavy lifting textures can do for detail and overall look even when it's a cube project slapped onto a random part of a picture, and it took all of 2 minutes!
2020-09-24 16:12:16 +0000 UTC
Would love to see a beefy iris tutorial next pls
2020-09-24 15:34:25 +0000 UTC
Man ooo mannnnnn 🤯🙏🏾
Patrick Lever
2020-09-24 15:27:15 +0000 UTC
this is fantastic! You always provide great insights!
Alex
2020-09-24 15:21:33 +0000 UTC
Really awesome tutorial, the iris door looks impressive. Hey, maybe add some green clovers to have an Irish Door??? (Sorry, been at work for too long) :(
Mornarion
2020-09-24 13:40:48 +0000 UTC
This is a bit of a meme here at this point - Ian knows this but refuses every time haha
sofia
2020-09-24 12:38:55 +0000 UTC
That's amazing, thank you very much for sharing with us!
2020-09-24 11:43:50 +0000 UTC
No, I watched those couple seconds 50 times. man, attention to detail is insane here, crazy!
2020-09-24 11:38:17 +0000 UTC
Another awesome video Ian. Also, the facecam is working, for me atleast. The vid feels more expressive, whatever that means. Also #2, I might be wrong but I heard or read somewhere online that it is better to adjust the distance value than the strength value of the bump map. Apparently it will save more of the dynamic range of the image.
Lightning
2020-09-24 11:35:01 +0000 UTC
Hey Ian which render engine do you often use ?
2020-09-24 11:30:45 +0000 UTC
OMFG its sooooooooooo amazing
2020-09-24 11:21:48 +0000 UTC
That would actually be so helpful. I'd be happy to help you organise that into some kind of course-like format if you'd like :)
gheedough
2020-09-24 11:19:42 +0000 UTC
Small gigs are a real time killer, I learned that as well. Then again, long gigs that seemingly never end are the worst as well. Basically, I don't like to work I think... anyway, can't wait to watch this video! 😍
Jan van den Hemel
2020-09-24 10:58:16 +0000 UTC
Haha nice man! Yeahhhh Issaquah! Class of Oh Ten! Go Eags etc.
2020-09-24 10:37:39 +0000 UTC
Oh, cool!! When I lived near Issaquah I was up at Tinkham Road like three times a week- such a cool area. I miss it!
Ian Hubert
2020-09-24 10:34:45 +0000 UTC
I will totally encourage you to that crazy project! I mean smart usage of time! Dashboards are the coolest thing after love.
Justus Hulmu
2020-09-24 10:34:16 +0000 UTC
Cool stuff man. And congratulations on the engagement! WA state is decent. Used to love exit 38 on i-90. There are some spooky tree cemeteries out that way.
2020-09-24 10:31:04 +0000 UTC
Cool! Yeah I'll hop on that. Honestly I'm stoked- I'm always worried I don't have enough details in some of these videos.
Ian Hubert
2020-09-24 10:29:16 +0000 UTC
oh MAN man man I wish! I actually hadn't realized it until recently but the entire Hyperbole thing is entirely digital (I'm using to using lots of greenscreen elements), so I guess this is just kinda an animated short? That said, I have a ton of physics gauges... making an actual little dash panel thing with handles and all that would be super fun. Sean has a laser cutter across the yard- dang yeah now I want to try that hahahaha
Ian Hubert
2020-09-24 10:28:35 +0000 UTC
Have you been building actual stuff lately? Like practical stuff, motors and arduinos? Reallife hyperbole racer would be nice prop to play with :D Nobody would anymore know what is real when there is actually real objects in the scene!
Justus Hulmu
2020-09-24 10:22:52 +0000 UTC
I'm at work (ok, from home) so I can't watch for another six or so hours (gaaaah!!) but this really brightened my day! 🙂
Oh and that video library idea would be a great help!
Mario Taylor
2020-09-24 10:03:33 +0000 UTC
Lets go!
trym ruud
2020-09-24 09:57:24 +0000 UTC