[edit: cleaned up a bunch of the models since upload (weird little geometry bumps and such). Super easy to do with the sculpt tool!]
Woooo! You guys would not believe how much time I've spent on this over the last 6 months. I'm excited :D
It took a ton of trial and error (so so so many wrong turns) but I finally have the workflow figured out, and I can actually generate these pretty quick now.
The video explains how to hook them up with animation data. I'm uploading one pack I made with the Rokoko Smartsuit here (random people in a cafe), but I want to release a bunch more packs here, and more characters (ideally less wacky folks, though there are some generic ones in here, too).
A lot of the wilder costumes are mix-and-matched from the Prospect bins, with props designed by Matt Acosta.
Thanks to Sam Lazarus, Sean Farbolin, Nate Taylor, Selena Annis, and Johnny Valencia for being such accommodating models! I'm sorry there isn't more variety in race/gender; the pandemic has limited my options a bit!
All of these guys are as low-poly/texture as I could make them without stuff getting too crunchy. I really wanted to be able to have a bunch of them animated in a scene without stuff slowing down.
Right click, save as:
Cafe Moca Data
Blend File of Characters
FBX files of characters
Anyways! Yes! I hope these guys are useful! Next batch will have a slightly more uniform white balance, hahaha

Jay aka Cans.One
2022-06-25 17:54:24 +0000 UTCIan Hubert
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