XaiJu
Enrayne
Enrayne

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Public Service Announcement

There is currently no paid content behind the patron paywall (It's been 16 days since I first released the demo). It is merely for supporting the game's development. But going forward, I'll release early access updates probably one month in advance of my free itch page. That seems to me like a fair monetization model.

Thank you for your interest in this game. It is a very flawed prototype, because I wanted to build a Minimally Viable Product in ~30 days, in case no one turns out to like it, and I have to take it out behind the barn.

But from your loud support πŸ’œ it's clear the game is absolutely worth every bit of my effort and attention. I love hearing your feedback.

From the bottom of my heart, thank you, everyone!

Comments

Regarding your question about 5, I think having the stats control the player options gives them weight. Having them similarly control flirting/sexing would make sense to me. I think it's more rewarding to have engaged with gameplay mechanics in order to unlock flirting/sexing scenes. It feels unearned if I can just make the main character shamefully have sex someone just by selecting that chat option.

Ian W

1. I'll have to think about how to implement that. It does seem like an exciting idea. 2 & 5. Considering. 4. I see. 5. And how do you think that'll help with the flirting/sexing mechanics? Also, sorry for leaving you without a reply for this long. I wanted to focus on bringing the game to the next milestone first.

Enrayne

I am glad you're impressed. I will respond similarly. 1. I think it's important to pressure the player into the spicy part of the game without just ending the game. I find these sorts of games most enjoyable when the player can kind of pretend to try and avoid being corrupted, but is still forced into it. Having situations where the player is forced into bad decisions when they have too much thirst "justifies" seeking out options that reduce the thirst, but are less shameful. 2. My impression of the witch is that she wants to see the player degraded, so showing up and getting him to beg for her cum seems reasonable. You could have her show up as a way to modulate the pressure as well. If the player feeds they lose a bunch of pride and the witch is happy, if the player refuse then the witch could be annoyed and increase the curse which would increase the rate the player's thirst goes up. If the player hasn't figured out how to deal with their thirst, then they lose pride which pressures them to feed somewhere else to avoid her next time. If the player has figured out how to deal with their thirst, then they get forced to deal with more, which ideally will require them to find more ways to deal with it. 3. Sounds good 4. I am glad you like the idea, my abilities were just examples. Definitely create skills that are relevant to the game. 5. The quarry was just an example, what I was getting at is having activities be trade offs. I guess I can see those fans' point in so much that at the beginning of the game I would expect the player to be to prideful to do manual labor, but I think that can be balanced by pride loss. I imagine at the start of the game the player has 100% pride, and they can good to some places and inquire about making money, but then the action is locked because the player is to prideful to take the action. The only actions the player will have open to them initially will be basically goofing off and ignoring their thirst, so it get high. Then the witch shows up and the character is desperate for cum, so they are forced to shamefully beg for it. This decreases the thirst, but also costs like 30% pride. Now the player knows they'd better do something to avoid that happening again the next time the witch shows up. Also, with only 70% pride left some more menial but beneficial actions could open up. 6. I was referring to the mechanics of the board game. It's kind of like wordle, but without the secret being a word. Basically there is a secret 4 symbol code that the player needs to figure out. They make guesses and get the feed back that some number of the symbols are correct and in the correct location. I guess I can start posting on discord instead of here. To that end, if you have any responses to these thoughts bring them up in the cum vampire channel I guess, and I will respond to them there.

Ian W

Gotta say, I'm impressed with some of these ideas. Let's go through them one by one. 1. Well, my thought is that not feeding simply causes you to shrivel up and die. But maybe taking away that choice in some high thirst circumstances would be exciting to mess around with. Will keep in mind. 2. The witch showing up outside of your memories to taunt you and escalate your curse is already planned. I'd just need to write down content for it. But I'm not sure if she'd want to feed you. Since you canonically rejected her outside of your dreams, she would only deign to feed you if you really begged her to, which yes, costs pride/sanity. 3. Vampire powers will need to have their own dedicated thinky time to come up with. I have some concepts down and they'll be developed when you are trained by a certain character down the line. If you don't mind spoilers, we can talk about them in discord DMs. 4. I love the idea that stats make minigames easier. Didn't think of that, but I will steal it now. I think of intelligence as a roughly fixed stat irl, but legibility and writing can be taught to spoiled medieval trust fund kid who didn't pay attention at the academy. Already have a character in mind for that. Conceptualization aside, I've barely learned about flow control and getting the hang of variables in python. Will take some heavy skull-to-wall impacts before I learn how to make minigames. 5. There are some among my fans that would feel their suspension of disbelief snap if their female MC is expected to do hard manual labor. I already had someone complain about the job Abitha gave you. I don't know where to lean on this matter. Will think on it. 6. Looking up Mastermind online shows me a board game. I doubt that's what you had in mind. Nonsense, Ian. I'd be happy to have your input where other people can discuss it.

Enrayne

So my ideas are similar to yours. What I would add are the following. 1. If the player's thirst is too high make them unable to choose not to feed. 2. Have the witch show up periodically, like weekly, and thirst check the player. Have that feed action be very bad for pride. 3. Include a Curse stat slowly increases, which increases the rate of thirst gain and maybe unlocks vampire powers (maybe they can be used at the cost of increasing thirst). I think this would help differentiate the character's situation from simple just cum addition. 4. If you want a more mechanically dense game with multiple minigames, then consider having standard ability stats like strength, intelligence, etc. Then have high ability scores make minigames easier. This can help the minigame difficulty self correct. 5. I also personally like when there are trade off actions you have to manage, like working at the quarry increases strength and constitution, but decreases intelligence. Then the player has more to think about when deciding the actions to take each day. 6. I think the game Mastermind makes a really good minigame. If any of those are unclear or confusing let me know. I am happy to elaborate. Also, obviously these are just ideas, don't feel weird about using them or not using them. I am excited to see what you make regardless. I am already on the discord server, but I hesitate to post there. I think it is because it feels like interrupting a conversation.

Ian W

Certainly. Let's hear it! If you want, you're welcome to join our discord where we talk about it all. My thoughts are: The MC has an escalating thirst, forcing him to need more and more resource taps(futas). Generally, the harder it is to unlock a tap(build a relationship), the less humiliating and mentally draining it'll be for the protagonist. So for example, he can go whoring around in the tavern to feed, but that'll cost his pride/sanity. The difficulty curve won't be very smooth, because of the unique routes for unlocking each character's pants. So later down the line, I plan on making some sort of RNG dating section where he can woo random characters, complete with its own flirting mini game. That will smoothen the difficulty curve, methinks πŸ€”

Enrayne

Have you figured out how the mechanics are going to work? I have been thinking about how it could work, and would love to share it if you're open to that.

Ian W

Hopefully by the end of this month.

Enrayne

when is the next update?

SeeMan

Stats will be very fun to play around with. Well, his own desires and the curse which is forcing him to confront his/her shameful desires. I sure hope so. It's an ambitious goal because I don't know how the hell to do it. How hard could it be though? The art assets will be harder to get than coding the thing. I'm flattered by your interest~

Enrayne

I think you answered my question more or less. I could be wrong but it sounds like it will be similar to FutaDomWorld in that there will be some stat management and the like, but the narrative framing of the game is very different. In FutaDomWorld the PC is theoretically trying to avoid all of the constant propositioning he's getting. In Cum Vampire the PC is fighting and losing to his own desires. Do you think Cum Vampire will end up being more mechanically deep than FutaDomWorld, or similarly mostly focused on the story? I am excited to see what you end up doing.

Ian W

The biggest difference will be that you are more or less forced to whore out, instead of being penalized for it. In fact, that's the founding idea behind the game. I thought being a vampire for cum is a humorous way of achieving that. And of course, vampirism is a curse. Witches dole out curses, as long as they are scorned... You get the idea. Since you play as a recovering(?) bigot, you'll feel horrible touching girlcocks. So aside from a cum meter, you'll also have to take care of your pride/sanity meter. Of course, being used for sex is bound to get you horny, so you'll have to take care of your own lust (although I'm not sure how to implement it). A economy system would be nice. You'll need to sleep during the brightest hours of the day. In the future, I hope to make engaging, skill based minigames for flirting and smexing. But I'll have a lot of learning to do before I can manage that. There's also talk of magic. But I haven't even conceptualized the system so we'll leave that aside. Hope this answered your questions.

Enrayne

What are your plans for game mechanics? How will it compare to FutaDomWorld?

Ian W

Ok. That's fair. Cautious. And also a wise. Hope you succeed! :)

Kink Baron

I'd feel more comfortable answering this once I go through a few development and release cycles. Maybe 1 or 2. I pretty much work on it every day and plan on doing some variation of that for the foreseeable future. My work consists of writing, coding, drawing pixel assets, generating art with AI, gimp touch-ups, and learning all of the above. Ideally, once I get some funds to throw around, I can delegate the artwork (AI or otherwise) to people with actual talent, so I can focus on writing and coding. I'd love to learn to draw myself, but development speed is more important to me. Plans for the game? Yes. Lots. High ambitions. But I won't speak of them here until I'm sure I can reach them. Hope this answered your questions.

Enrayne

How much time on average per day/week can you dedicate your time on this project? Have you come up with some long term plan?

Kink Baron


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