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FL: S&M Release 3 for Players! (v.0.3.15)

Hey! We are finally done with the next update for S&M! We are introducing a whole new job in this update. It comes with a new location, quest lines, and many new characters! Also, Debby from Polly and Nora ending now joins S&M! And more! Go play and let us know!

ChangeLog:

Links:

PC: MEGA MediaFire
MAC: MEGA MediaFire
Android: We don't yet offer this game in Android version

Issue
If you are having an issue with some of the safe files that were made in version v.0.2 where the Theather unlocking quest is bugged. To fix the issue right now, please download the attached file called code.rpa and replace the code.rpa file from your game which is located in Where_you_installed_the_game/S&M Studio/game/ folder.

FL: S&M Release 3 for Players! (v.0.3.15)

Comments

pps: in FL Week3, Going to Korea with Min was my first ending choice. What can i say, she vibed LOL... And finding myself in that ending trying to balance some asian cultural shocks and differences hit close to home as someone who dated a south korean girl (ok, now you know why Min LOL)... And then finding myself in a startup for a buy/sale algorithm also tickled the software engineer in me, so that felt like and ending that i might actually have hit IRL lol... So i hope to god we get to see Min again (i'm still new to SM's storyline), but seeing Nari there at work too and having her refer to "the daughter of CEO" hit really hard LOL. Bring my Squizzle boss b*tch girl back! :P

Cyber

Some quick feedback on S&M. Some spoilers here for players who didn't play yet so this is more for the devs: -- First thing's first: glad the FL crew is coming back. I think it should be clarified for the player a bit more that this follows the "canon" ending with NTR + Stacy SM Ending. (it takes a second to adjust to seeing some characters that I met in other endings like Nari and Debbie). BUT, that's great. The actual feedback as bth a player and former game dev (and current full stack) : 1- When i first joined, it asked to go to the map, it's unclear right off the bat that i need to step down down down in arrows to go to map as the map is not showing next to phone icon at start for me. Maybe have the ability to click that quest "highlight" the map icon in top and open it? Just for newbies? 2- You offfer the option to "skip mini games or do them for the FULL game". Most people like myself might have fomo of skipping the mini games and then would select the option to keep them, but i feel like this should be a toggleable option in the game itself in the menu or during phone. I found myself at some points grinding the saussage deliveries and wished i could skip some of those. As it stands, it currently takes a few moments too long to get to the actual FL parts and it may scare away some players if they suddenly realize they dont have the option to toggle it off, but even then, I feel like the grind in early parts is a bit slow when you dont know where to go (like why offer the park this early if there has literally been nothing happening for the first 2 weeks, you can skip that and add it later). 3- Time issues: It took me a second to realize that every time i loaded the map, i lost 15 minutes of the day. And each task doesnt exactly show how long it's going to take. I wanted to catch up to stacy on her laptop earlier in the week after making the first 200$ but i couldnt tell when that is (some time management and highlighted colors/hints of "she's usually on her laptop in the evening around 6pm). But when you make the sausage deliveries such a crucial point early on, it makes people think that they have to do that routine and buy energy drinks until the places are closed, and it makes people miss some interactions and timings liek stacy. 4- Speaking of timing, events: the first week, even though I was grinding fast, I ended up still missing the first payment, maybe it's intentional but it felt like i failed something even though i was trying to optimize the deliveries + energy drinks for store... (which would be nice if i could stock up in an inventory instead of wasting 30 minutes to go and buy 1/2... not to mention that i THINK i overpaid for energy early on becacuse i didnt see the energy meter go up and might have bught 10 more times at full capacity... put a highlight on the "you gained X energy" from the drink when consumed, and let me stock up on them OR at least prestock if i intend to do X delivery runs). 5- The interview! I finally got ahold of stacy on friday evening for the Orbux interview discussion but when it ended, I was stuck on a full 2day weekend with litherally NOTHING to do. I couldn't even do any delivery runs because the owner guy was intentionally removed to push u to go to the interview..except the office was closed for 48h on weekend so the timing felt unfortunate and i ended up having to spam "skips" with nothing to do... which feels like a kick in the nuts for someone who was trying to min-max the early part of the week and STILL not having enough money. 6- The mini game about the matrix of green/black. Very fun but also hard to grasp at first using tutorials. May wanna add a couple of "try this example, ok good, try this one, ahh see this would have worked except " and let people do some trial and errors before the joke interview lol 7- It seems like some choices in the interview allowed me to discover some new stuff about the characters like (claire likes fashion) but i didnt know that until a second attempt at that save file. I'm aware that's the point of the game without a walkthrough guide like earlier weeks, but it feels like something is missing here in terms of letting us know more about the interviewer first before picking bad options. 8- I use "right click" to fast-save by going straight to the save/pref and then saving, except this cancels out dialogues like when talking to the sausage boss restaurant owner and so there's some clashing menu interactions here. 9- This could be a bit more advanced but the game could also offer some help during "stints" of time. Like, if i need to see stacy at 8pm today, but it's currently 2pm, and i'm worried about accidentally missing that 8pm time at the deliveries (becuase it's inconsistent), then maybe let me click on the quest to "skip to that time" similar to the time skip button, but then offer me the "hey, you got X hours before skipping to that time, do you want to do some deliveries or until that time? " And then just have the MC skip to talking to stacy to 8pm but provide the $ that i would have done if i did some delivery runs until then. just to save some of fthe grind and FOMO of "did i use my time today or was i supposed to be prioriting this 8pm meeting like im an ADHD with time obliviousness?" 10- One last thing, I did pick up on the fact that the nights that I worked late, i woke up at noon instead of 6am. And noticed stacy say that but it felt like skippable meme dialogue earlier on, so I nearly missed my 8am interview twice in a row trying to minmax my time at hte delivery to pay rent... The quest should suggest "hey, go to sleep before X time so that u wake up on time for the thing at 8am". At least a few times... And if you say "that should be something normal people do to go to work early".. well.. maybe, for normal people. I didn't even register that it was 2 am sometimes at work, because im nocturnal and insomniac... So perhaps you should still allow the person to wake up early at X time in the morning, but in return just dont give them the full energy and make a deal out of it like "so you slept late and only got 5 energy instead of 10 because you slept only 5 hours". Maybe make it so that sleep hours = energy gained more clearly. 11- For now, i just realized that i did a lot of criticism and i dont mean anything bad in any way. I'm only providing my feedback at an early access tester. FL was my intro to adult themed games and it blew my mind at the amazing story, so you'll always have my respect. I'm just trying to help to make this game enjoyable for everyone.. I suffered through some early grind, and i'm nearly 1.5 weeks into the game world and nothing much happened, unlike FL week 1 ... Remember. FetishLocator was released in "weeks" so when you launch FL : SM and a full week goes by without anything happening? it scares the hell out of people that think they're doing something wrong... Maybe offer to skip some of the grind... and most importantly: offer to toggle back and forth between the mini games and $$$ gathering and Time managmeent... and let the player select the quests that they want to prioritize... and if the player's about to do 1 long quest that would make them miss another quest time wise? make it a clear popup "choice" announcement so that they at least pick their own tradeoffs. That is all. You guys are great. I'm subbed here and for Taboo University and I can't wait to play all 3 games (week3 new endings, SM and TabooUniversity) fully !!

Cyber

You can load from previous version but only play for aprox 1 minute then you are kicked out to main menu? 2 slides after Stacy says "And now you`re a delivery boy. Go make us some money." Then kicked out to main menu. What to do? It is not payable. Version 0.3.15 - please respond

Fred


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