XaiJu
Garwaron
Garwaron

patreon


KUM Progress 1 + Holly Galaxy Shader

I managed to take a deeper look on the planned KUM system, and I think i made some neat progress. Generating colliders was the easy part, and the asset I found makes use of the particle system and the procedural mesh generation - and behold!
This is just the first functional testing, now i will tweak and test the capabilities of this magnificent fluid simulation.

Lets see what challenges are left before it can be fully integrated to the game:

-Need to find a way to generate colliders or every model automatically(and on runtime after it was loaded on the selected scene)
-Liquid emitters locations need to be set up for male and female models.
-Liquid emitter must be loaded from the resource file runtime so it will be universal for every model(and future creators can add KUM to their animations easily)
-KUM must be triggered with code via animation functions
-KUM must be configurable and flexible
-Need to test how this system will work with body shapes. Its possible that i need to recalculate the entire mesh after the body shape changes. Should be easy.
(So I guess this will be the hardest)

Regarding Holly, I wanted to try out a special shader on her, you can check out in the video since its hard to capture the nature of the shader on a single image. What im worry about that it might be difficult to look at in VR, but maybe the experience will make up for it. In any case, i will make this shader selectable from the skins.

These are the findings are wanted to share for now.
Cheers!

KUM Progress 1 + Holly Galaxy Shader KUM Progress 1 + Holly Galaxy Shader

Comments

What even happened to Holly?

Anton Moquin

I think this could go well. Quantity should be able to be changed on a slider with the ability to change character size (bulging from excessive amounts type stuff)

Grey


More Creators