XaiJu
QuantumBunnyNovels
QuantumBunnyNovels

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News of the week

Dear friends, an important update.

I’ve run into technical issues with Windows, and there’s a chance I might not be able to release the game exactly on July 5th as planned. But I’m doing everything I can to stay on schedule.

The script is 100% complete.
The main issue now is with the images — and I’m working on it nonstop.

Your support means the world to me.
And honestly, I feel terrible about possibly letting you down.
That’s why I’m pushing myself as hard as I can to make it happen on time.

If I need to delay the release a bit — I’ll let you know in advance.
But for now, I’m doing my best to deliver.

Thank you for being here.

News of the week

Comments

So far I am doing everything - according to the schedule, but I still worry that I forgot something or missed and I will not have time

Valatyr Topius

No biggie I prefer better execution over buggy execution And we can't have you overstress yourself There's much more to the story, right? Can't wait to see the story flesh out over time now that it sounds like it's going to be even faster paced! I want even faster pacing with unrelenting action And for that, we need you in good health and spirits For the long term project :)

Mr Smut

I have full respect for your hard work and dedication. However... when starting up a project and promising to deliver at certain deadlines (and your project has been bang on schedule so far), it is a bit of a letdown given that this is the first "new chapter deadline". I got on board because I liked the story, the visuals and your focus on crisp deadlines. So... I'm not mad (we all have problems to overcome), but I am somewhat disappointed that we are already seeing delays. Am I being too harsh, or do you think I'm hitting something vital in the developer/customer relationship?

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