Changelog March 2019
Added 2019-04-05 04:06:36 +0000 UTCHello,
Monthly changelog:
* Mip-mapping shader corrected again. Fixed glitches in Automobili Lamborghini with 3point filtering enabled.
* Fixed issue with 32bit textures in Ready 2 Rumble 2, https://github.com/gonetz/GLideN64/issues/2021
* Fixed load of 4bit CI textures when TLUT mode is off, Goemon - Mononoke Sugoroku: https://github.com/gonetz/GLideN64/issues/1892
* Fixed gSPModifyVertex for Z coordinate, GASP: https://github.com/gonetz/GLideN64/issues/2019
* Fixed Insert Matrix moveword command, Sim City 64: https://www.patreon.com/posts/sim-city-64-25245597
* Corrected polygons rejection code. Fixed Chou Kuukan Nighter Pro Yakyuu King 2 : https://github.com/gonetz/GLideN64/issues/2023
* Fixed crashes in some games when Project64's protect memory option is enabled.
* Fixed color of the glove in Doubutsu no Mori sub-screen.
* Fixed crash in Glover 2 intro.
* Fixed polygons culling issue in Triple Play 2000.
* Added custom settings for several games.