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Gliden64
Gliden64

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Changelog March 2019

Hello,

Monthly changelog:

* Mip-mapping shader corrected again. Fixed glitches in Automobili Lamborghini with 3point filtering enabled.

* Fixed issue with 32bit textures in Ready 2 Rumble 2, https://github.com/gonetz/GLideN64/issues/2021

* Fixed load of 4bit CI textures when TLUT mode is off, Goemon - Mononoke Sugoroku: https://github.com/gonetz/GLideN64/issues/1892

* Fixed gSPModifyVertex for Z coordinate, GASP: https://github.com/gonetz/GLideN64/issues/2019

* Fixed Insert Matrix moveword command, Sim City 64: https://www.patreon.com/posts/sim-city-64-25245597

* Corrected polygons rejection code. Fixed Chou Kuukan Nighter Pro Yakyuu King 2 : https://github.com/gonetz/GLideN64/issues/2023

* Fixed crashes in some games when Project64's protect memory option is enabled.

* Fixed color of the glove in Doubutsu no Mori sub-screen.

* Fixed crash in Glover 2 intro.

* Fixed polygons culling issue in Triple Play 2000.

* Added custom settings for several games.


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