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Gliden64
Gliden64

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Changelog February 2019

Hello,

Monthly changelog:


* Fixed 2 players mode in 1080 Snowboarding, see https://github.com/gonetz/GLideN64/issues/1976

* Fixed regression with particles in Factor5 microcodes (Indi, Naboo)

* Fixed logo clipping in SD Hiryuu no Ken Densetsu.

* Added fix for bilinear filtering by gizmo98. The fix removes halos around transparent textures. For example, check text in Quest64. The fix by itself may create artifacts, thus it is optional. See https://github.com/gonetz/GLideN64/issues/1933 for details.

* Fixed z coordinate calculation in TexrectDrawer::addRect()

* Fixed regressions in Wayne Gretzky's 3D Hockey.

* Fixed corruption of enhanced textures when size of original texture is not even, see https://github.com/gonetz/GLideN64/issues/1412

* Implemented 3-point texture filtering for mipmapped textures.

* Fixed screen shake in WDC and Bass Rush - ECOGEAR PowerWorm Championship.

* Implemented dump of background textures. Useful for texture artists.

* Fixed lens flare effect in Turok - Dinosaur Hunter, see  https://github.com/gonetz/GLideN64/issues/2009

* Fixed StarCraft 64 does not work with "one piece" option.

* Other fixes and code cleanup.



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