Changelog January 2019
Added 2019-02-03 15:31:55 +0000 UTCThe first monthly change-log of this year:
* Fixed issues with projector light and depth compare in Rat Attack, see https://github.com/gonetz/GLideN64/issues/600. The game is finally playable with default settings.
* Fixed depth compare for particles in Indiana Jones when N64 depth compare enabled, see https://github.com/gonetz/GLideN64/issues/1977
* Fixed (with hack) backgrounds in WCW Nitro, see https://github.com/gonetz/GLideN64/issues/179
* Fixed course map in Lego Racers.
* Fixed (with hack) issues in Lode Runner 3-D, see : https://github.com/gonetz/GLideN64/issues/1937
* Fixed issues in Overscan feature
* Corrected mapping of RDP frame buffer to output one. This is quite important fix in Video Interface emulation, which affects all games. Check https://github.com/gonetz/GLideN64/issues/1981 for details.
* Fixed issues in Conker's Bad Fur Day lighting code. This fix was first available in early access beta. It is in master now.
* Added custom settings for Mario Artist games to make it more-less playable.
I also spent quite some time on implementation of HVQM microcode, which is used to decode videos in Yakouchuu II - Satsujun Kouru. Check https://github.com/gonetz/GLideN64/issues/663 for details.
olivieryuyu decoded this microcode and I started to work on it. However, after discussion with other developers (https://github.com/mupen64plus/mupen64plus-core/issues/546) it was decided that this ucode must be treated by RSP plugin, as with all other videos. Currently you may use win32 version of mupen64plus with attached version of the CXD4 RSP plugin to play this game in HLE.