XaiJu
Gliden64
Gliden64

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Changelog November 2018

Monthly list of fixes and improvements:

* Corrected texture coordinates calculation for reflecting textures in G_TEXTURE_GEN_LINEAR mode. Fixed issue with missing glass in Postman House in  Majora's Mask.

* Corrected fix for polygons culling in Mortal Kombat 4.

* Corrected calculation of vertex coordinates in for S2DEX command ObjRectangleR for microcode  version 1.03 .

* Implemented NO_XFM mode for Turbo3D ucode. Fixed several issues in Dark Rift.

* Fixed old HLE issue with fogged Link in Temple Of Time location (Zelda Ocarina of Time).

All above-mentioned issues are HLE related and they all were fixed with help of  olivieryuyu.


Regarding our WIP works: unfortunately, status of these works not changed since last month. 

Fix for texture filtering issues is not completed.

Early access build with 2D fixes planned last month is not ready yet. All decoding works completed and implemented. However, there is at least one HLE bug remained, which is stopper for the early access release. I hope we will fix it soon.


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