XaiJu
Gliden64
Gliden64

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Changelog October 2018

List of  fixes and improvements:

* Duke Nukem 64 was broken in HLE mode. Fixed.

* Fixed regression in Vigilante 8

* Fixed regression in The Legend of Zelda: Majora's Mask

* Fixed regression in Pokemon Snap.

* Fixed regression in Mortal Kombat 4

* Fixed Perfect Dark "no text/notifications in multiplayer" issue

* Changed custom settings for Jet Force Gemini. Use mupen64plus with custom settings enabled to have all special effects in this game correctly emulated.

* Fixed use of hardware texture filtering. Hardware bilinear filtering now used only for mip-mapped textures. Regular textures filtered with filtering shader.

* Fixed depth compare issues when "Render 2D elements in N64 resolution" option is enabled.


WIP works (not in master yet):

* gizmo98 found a way to eliminate annoying outlines around textures with bilinear filtering. Original discussion with lots of screen shots:
https://github.com/gonetz/GLideN64/issues/1898
The fix is merged to branch  fix_texture_filtering
https://github.com/gonetz/GLideN64/tree/fix_texture_filtering
Test builds and discussions:
https://github.com/gonetz/GLideN64/issues/1933


2D fixes. Last month I informed you that currently olivieryuyu and are working on decoding and implementation of remaining commands: BG_1CYC and BG_COPY, which are used to draw large 2D objects such as backgrounds. We advanced a lot in this direction. Both commands are implemented and work mostly well. However, there are still errors here and there. I hope to fix them this month and give it for you to try in early access beta. Stay tuned!


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