Changelog October 2018
Added 2018-11-03 13:49:22 +0000 UTCList of fixes and improvements:
* Duke Nukem 64 was broken in HLE mode. Fixed.
* Fixed regression in Vigilante 8
* Fixed regression in The Legend of Zelda: Majora's Mask
* Fixed regression in Pokemon Snap.
* Fixed regression in Mortal Kombat 4
* Fixed Perfect Dark "no text/notifications in multiplayer" issue
* Changed custom settings for Jet Force Gemini. Use mupen64plus with custom settings enabled to have all special effects in this game correctly emulated.
* Fixed use of hardware texture filtering. Hardware bilinear filtering now used only for mip-mapped textures. Regular textures filtered with filtering shader.
* Fixed depth compare issues when "Render 2D elements in N64 resolution" option is enabled.
WIP works (not in master yet):
* gizmo98 found a way to eliminate annoying outlines around textures with bilinear filtering. Original discussion with lots of screen shots:
https://github.com/gonetz/GLideN64/issues/1898
The fix is merged to branch fix_texture_filtering
https://github.com/gonetz/GLideN64/tree/fix_texture_filtering
Test builds and discussions:
https://github.com/gonetz/GLideN64/issues/1933
2D fixes. Last month I informed you that currently olivieryuyu and are working on decoding and implementation of remaining commands: BG_1CYC and BG_COPY, which are used to draw large 2D objects such as backgrounds. We advanced a lot in this direction. Both commands are implemented and work mostly well. However, there are still errors here and there. I hope to fix them this month and give it for you to try in early access beta. Stay tuned!