Changelog May 2018
Added 2018-06-16 12:51:28 +0000 UTCHello! Traditional monthly changelog:
* Fixed Paper Mario zoom-in when Mario approaches screen, bug #1789
* Fixed Paper Mario - Text from Stars is invisible, bug #1540
* Added forceDepthBufferClear config option. This option is used to fix depth issues in Eikou no Saint Andrews, bug #161
* Fixed Texture cache fails to save to disk, issue #1761
* Fixed a bug in lines drawing. This fixes smoke direction in Micro Machines 64 Turbo and Stage Select in Blast Corps, issue #1725
* Added support for non-0 default frame buffer. It should help to port GLideN64 on iOS.
* Various fixes and optimizations.
* We continue to work on High Level Emulation of "Indiana Jones" and "Battle for Naboo". Code published on GitHub. Several issues found and fixed.