XaiJu
Gliden64
Gliden64

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Changelog May 2018

Hello! Traditional monthly changelog:

* Fixed Paper Mario zoom-in when Mario approaches screen, bug #1789

* Fixed Paper Mario - Text from Stars is invisible, bug #1540

* Added forceDepthBufferClear config option. This option is used to fix depth issues in Eikou no Saint Andrews, bug #161

* Fixed Texture cache fails to save to disk, issue #1761

* Fixed a bug in lines drawing. This fixes smoke direction in Micro Machines 64 Turbo and Stage Select in Blast Corps, issue #1725

* Added support for non-0 default frame buffer. It should help to port GLideN64 on iOS.

* Various fixes and optimizations.

* We continue to work on High Level Emulation of "Indiana Jones" and "Battle for Naboo". Code published on GitHub. Several issues found and fixed.


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