XaiJu
mageparivir
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Rewriting AMR Book 2

Hi everyone! I hope you’re staying safe and healthy.

I’ve been working a lot on the Arcadia cast scenes for the upcoming update, wrapping up their individual character arcs as we’re headed to the Arcadian act (aka Book 2) finale. That process has forced me to confront the characters’ personalities and arcs as a whole, and how their stories are presented throughout the entirety of Book 2. Unfortunately–and it’s a difficult thing to admit–I’m mostly unhappy with how things have turned out thus far, and it's resulting in a pretty serious disillusionment with AMR as a whole.

As such, I’ve decided to take a pretty extreme measure and rewrite much of Book 2, especially surrounding the dialogues of Tahlia, F, and Yu (in that order of magnitude). I began the process near the start of the month, but was hesitant to announce it as I did not yet know if I would end up going through with it. But the more I worked on it, the more I’ve become certain that this measure is a necessary one.

It will be a difficult, time-consuming process, but I believe that rectifying it here will make the rest of the series easier to write (for me) and easier to read (for a lot of you!). Longpost ahead regarding the details of this process (what will be changed, background of my decisions, etc.) but I’ve tried to summarize the important takeaways as such:

When I had begun ideating and writing AMR as a project, I had a very strong desire to create a tyrannical, unapologetic villain, as I myself felt strongly drawn to these characters in the media I consume. I appreciated it when antagonists were cut and dry (Kafka of Final Fantasy VI is perhaps one of my favorite characters of all time), and I’ve often found myself fascinated by media that allows you to play the villain (my playtime on the Pokemon rom hack Pokemon Rocket Edition, where you play as a member of the antagonist group, likely exceeds my playtime on Pokemon Fire Red, the original game it is built on). It is these preferences that largely inform Arcadia as a concept, though I’ve tried to build it upon more nuanced motivations than its inspirations. For those out there who shared the same inclinations as me, I’d hoped to create for them a clearly antagonistic group–though perhaps one with noble goals–and grant them the option to join in on their escapades.

The keyword here being option.

Enter Book 2, a mammoth which had initially been a 30-50k-word segment at the tail end of Book 1 and has since ballooned completely beyond expectations. A segment in which the choice to side with Arcadia is taken away from you, and you are forced to endure the (arguably morally gray) villainy Arcadia performs on the regular, and endure the cast’s disapproval and oppression should you offer resistance. I tried to grant room for players to voice their disapproval and air their grievances, but in the end, the train is quite firmly glued onto the tracks, and even characters like Eli will begin to admonish you for straying from the path.

I had long justified this as being what makes sense for the world, for the cast, and for the story I want to tell. But ultimately, Book 2 being an absolute slog to trod through for a significant portion of the player base has never been something I wanted when I set out writing this project. For obvious reasons, it damages the playing experience of many players. And pertinently for me as a writer, it backs me into a corner where I have to choose between narrative consistency and game design: do I have the characters stay true to their personality, necessitating for even more unpleasant experiences before Book 2 ends? All this right after the Book 1 cast got a huge, largely positive airtime in the recent interlude?

After much deliberation, I’ve decided in the negative. Rather than compromise on either of these aspects, I’d much prefer the laborious process of rewriting Book 2’s central characters altogether.

That being said, I still believe in the bones of AMR, and the necessity of the plot unfolding as it currently does. The current plot points–and admittedly, the railroading that comes with it–are integral to the story as a whole. But I would like for this process to be less torturous for those not already inclined to side with Arcadia, and perhaps even entice them into trying the Arcadian route out on their subsequent playthroughs.

It will be a tricky balancing act. In the ideal end product, these are the changes that I’d like to bring about to the Arcadian cast:

I apologize once again for the delays in Book 2’s progress. I hope that the rewritten version of Book 2 will be worth your generous patience, and that it will streamline your experience with the series as a whole.

That about wraps it up for this announcement. As always, thank you for supporting the development of A Mage Reborn.

Comments

hi! its been a while since the rewrite announcement, and we haven't heard anything since. i don't mean to add pressure or anything, it's fully alright to take as much time as you need, but i think i'm not alone in asking if we could get any news on progress at all, even if it's that you haven't been able to work on it much or that the book is cancelled entirely. in any case, i hope you are doing well!

LelieChrysanthemum

I hope you're doing okay :( we miss you

Agnes


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