XaiJu
SealBites
SealBites

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October 2025 Update

Welcome back!
I'd like to start off with some sound work!

Quite a few sounds used samples from freesound that aren't allowed to be used in commercial products, which, of course, will be an issue when we inevitably sell this game.
Here, the new stone break and glass hit sounds are showcased!
Break glass is also new, but it sounds identical.

The rough layout for Cherrypost and Pastel Park have been done and re-done.
Pastel Park's layout was almost completely redone to feature its gimmicks better -- and quite a few rooms were long and didn't feel quite right. Some patreon supporters felt that smaller rooms felt better to clean, so I'd like to have a mix of both large and lot of small rooms to avoid these massive stretches of area like in the demo!

Not every level will have a new form in it. In fact, only a select few will! the use of forms in the demo is not as representative of the final game as I'd like it to be, but I thought it'd be important to showcase them.

Nothing will be shown of Cherrypost today, unfortunately.


Our lead programmer, Core, has made a very customizable speedrunning timer!
It's set up for the demo, but the demo will only get updated when the music tracks for it get finished, so that will be quite a bit to be released to the public. The timer is pretty nifty, however!

A tuning fork is being added to the game! It's still heavily work in progress, but it will highlight cleanable items, and --not in the gif, obviously-- will eventually tell you how many cleanables are left in the room!

It will be purchased from Maple Leaf.

This is based on a complaint I saw a lot, on top of being an idea I had before. As you can tell, it's bound to a separate button, for a reason I'll keep secret for now.

Different objects will light up different colors, and will send differently colored signals!

That's all for now! Thank you so much for your support, and I hope to see you next month!
P.S. Don't worry about the bar under the hud

-Fuzzy


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