Saturday Devlog (December 18)
Added 2021-12-19 00:51:21 +0000 UTCHi everyone! Happy Saturday, and an early merry christmas for those celebrating. :)
Good news and bad news with the update so far. I'm at 15k words as of right now, of the intended 25k, which means I'm considerably ahead of schedule as far as wordcount goes.
The flip side to that, however, is that I've been writing through a block this past week (the last update, it appears, has left me more burnt out than I had expected). While in many instances in the past simply brute-forcing my way through has yielded alright-to-good results, this is not the case this time around. A lot of the update's contents currently leaves a lot to be desired both in variety and in prose, and I'll be spending the next week or so straightening out what I currently have and ensuring that it becomes presentable by the time update day rolls around.
All in all, I'm still quite hopeful that the 25k-word update will arrive by the end of December. What I'm not so certain about right now is the side story--which I'm supposed to be writing this week, and thus will likely need to be pushed back to early January. If this winds up being the case, I'll be posting the link to it alongside December's monthly features, so that if you choose to suspend your patronage come January, you will still be able to access the content when it arrives.
Speaking of monthly features--they're all going quite smoothly! I've received a couple of finished pieces as well as WIP sketches for the rest, and they should be all ready to go by the time the update drops. The hiccup instead lies in the official art department, as certain IRL concerns have been occupying the artist's time. However, they are confident that they'll be able to deliver two pieces (Gael and Ralos) before December leaves. January will instead see Altea, Augur, and Sevine (in that order), before we release a new poll on what the next illustrations will feature.
Sneak peeks for the next update will be uploaded shortly after a devlog! A two-parter of a post, it will feature the next update's opening scene, as well as a chance encounter with a familiar face.
That about wraps it up for this week's devlog! As always, thank you for supporting the development of A Mage Reborn!