Contains 1 assetbundle file, 2 sample scenes, and 1 script.
Instructions:
1. Add CustomUnityAsset to the scene and load the .assetbundle file.
2. If you load an asset with a C# label on the cover, you must also load the Controller.cs script file from the var package through CustomUnityAsset > Plugins and manage CUA through the script.
About lighting:
Through Open Main UI> Scene Lighting > Unity Ambient Light, if you have already adjusted the ambient light RGB to 0, and there are still some reflection effects in UnityAsset, try turning on "Realtime Reflection Probes" on the Open Main UI > User Preferences page.
About water:
If you want the water to show a depth effect, you need to add an InvisibleLight to the scene and change its Light Type to Directional, and ensure that the light can refract on the water. Both scenes in the sample have Directional lighting.