XaiJu
Thaewyn
Thaewyn

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Channeling version 0.1.5a

Okay! We did it. Kind of. More or less, haha.

I wanted to get this release out before the holiday weekend, and while it's basically right down to the wire, it's here.

Download: Mega 

Note that this is definitely the 'early testing' version. There are likely some bugs and weirdness, especially as this is the first proper update I've done since RPGMaker updated the MV client, and that hosed up a lot of my project ><. Still, it should all be in there, and if anything is gigantically broken, please let me know and I will try to get out a quick fix update to address and major bugs.

Additionally, thanks to some of the excellent suggestions and comments I've gotten on the Discord server, I've got some good ideas of how I want to improve things to make repeat testing easier / less time consuming. Mostly it's probably going to turn into a 'Debug Mode' toggle that you can poke at right at the beginning of the game that will just open up a ton of flags so that people can skip cutscenes and things. But that isn't in just yet, it'll be coming in the next update (it's a super good idea, so I want to get it in there sooner rather than later.

I've also gotten more than a few scenes fully scripted out, they just need to be added into the engine, so those will be getting added in again soon. Speaking of which, what should we expect in this version?

* Improved combat sprites! Working with Garrisen on Discord, I commissioned a bunch of improved Side-view combat sprites for each of the characters. This is notable because the girls are going to get larger scaled sprites as they grow bigger! This is just a first step for now, so there's plenty of room for improvement. Please swing by Discord and let us both know your feedback when you get a chance to try them out! (Known issue: weapon animations aren't quite lined up with the character models)

* The final wrap-up scenes for the Lawrenceburg arc! Report your success to the Dean and get started on your way toward the next leg of our journey! (and maybe get a glimpse of someone new?) This will also open up a new Shop and some more of the world map to wander around! (there isn't much in it currently, but now if people want to meander, there are more places to do so)

Overall, this longer break has definitely been good for a proper re-set. I'm feeling loads better about life in general, and I'm feeling energized to continue putting work into this project and continuing to improve things (and I've got a whole new list of things I want to improve as well). As I'm often reminded: it's better to have a rough draft out there so you can target improvements than to just keep everything internal to try and get it 'perfect' the first time. So we're going to keep working and improving and growing this whole project, and as always I am super thankful to all of you who are coming with me on this journey.

Until next time, happy holidays!
- Thaewyn


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