Vendetta came to Junkertown for a challenge. Home court advantage didn't help Junkerqueen much unfortunately.
Junkerqueen can't catch a break in my stuff can she?
A quicker animation before I do the monthly. No idea how long I'll make that one but I feel I would like for it to have a start and end but we will see.
No clothes versions coming. I wanted to get some more out of this but not certain. I'll look into it.
Folder Location: 2026
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*Tech Notes*
Physics
I wanted to go softbody physics crazy on this but Junkerqueen's body for some reason didn't let me use "surface deform" for the clothes. This is the way I normally get the clothes to bind to the body so that when the physics move it, it follows along. The clothes follow the body (mesh) because that is how it's paired (vertex groups) but when you do softbody physics, you often get the body to follow the movements of a physics cage and so the clothes do not follow. I however did use physics for Vendetta's butt, thighs, and breasts so she did get the full treatment.
Junker queen's Mouth
I liked the idea of the fingers in the mouth as something I haven't done before. Ideally I think it would look better if the fingers came out at some point as I do think it looks weirder to have the pose for nearly 30 whole seconds but I was keeping this simple. I made Vendetta's thumbs stay on Junker's face by giving the thumbs a 'damped track' modifier (basically a modifier that makes the bone always point at it) and then I pointed it to a spot on Junker's face.
Other
I've come to realize I'm quite the perfectionist in certain spots as I will work on something that bothers me for long amounts of time. This animation has alot of jank in it that I tried to remedy but I didn't want to harp too long on it so I just let it be. I'm about to list the jank that bothered me so don't look any further if you don't want to fixate on it lol....
-The gold in the cast in the background keeps shimmering (possibly due to eevee's limitations with off camera lighting)
-JunkerQueen's hands keep clipping through their gloves (had to remove one of them, the other doesn't show so I left it, tried to shrinkwrap it and issue persisted)
-Junker queen's face and eyes are a bit stationary and weird at times (The rig had some strange issues with the eye following, IDK)
-Junkerqueen's right arm is shaky (possibly due to how I parented it to Vendetta's arm, hands sometimes have existing dependencies that affect it when paired on top of that)
That's all. Not really sure why I even ranted about this. But if I gotta be mad about these things so do you guys.
David Barger
2026-01-15 04:35:08 +0000 UTCnumseeei
2026-01-14 23:42:59 +0000 UTC