Vince has come back into the Unity game engine and VR, this time to transform.
VIDEO: https://r2y.com/vid/unity-example.mp4 1080p 60fps
Still just testing capability here, but it was a success.
It was a bit involved versus my last Unity post since it's using an actual model, but the C# scripts I put together will automate out the complexity going forward. With this done, I can now export an animated model from Maya using my TF rigging technique and put it right into Unity. I attach one script that matches the joints of the main skeleton with their "TF pivot offset" joint counterparts, then does the complicated matrix math at runtime to keep the model from folding in on itself.
It's pretty cool to see the technique working in VR. However, it became immediately obvious that I will need to have multiple high resolution textures and normal maps per model if I choose to make any kind of VR experience. Also, I will still have to learn a new workflow for hair.
I have to say, though, that it's quite fun and weird to see your own creation come alive and blink and look around in VR. Hey, I might make him face the camera and follow my movements while he asks for "more"! 😆
This video shows one of the four "stages" of Vince's transformation with that stage's mesh and four additional blend shapes. His skin appearance interpolates across five texture/normal/roughness maps as he gets smoother and yellowish. The 🔈 speaker icons show where I have placed sound sources: at Vince's mouth as he moans, and along his spine so a viewer can hear his insides shift, twist and crack as he takes on a new form. The other scene elements are just for scale reference since this is just a tooling project with proof of concept.
Side note: since I'm not taking money with Patreon I've set up an $1-but-still-always-free tier with everything just so I don't have followers removing and re-adding their patron access, which is a thing. 🤔 You're encouraged to switch to the new $1 tier but you're still not going to be charged no matter what tier you are on.
Thanks everyone!
Paul
Vivat
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