The raytracing on concave edges is properly fixed, and I've also implemented an optimization to precompute all surface coordinates in model space during load time. A NAN issue with the centroid generation was also fixed.
Now I can focus more on some gamecode features.
mankrip
2024-01-11 23:44:11 +0000 UTCMissLavender Ⓐ 🏳️⚧️
2024-01-11 21:01:39 +0000 UTC