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June Update Post

This month, a new starting area was implemented: The Outskirts.

Outskirts will be available right at the beginning of your adventure, along with Forest and Plains, and it already has two new enemies, one of which is a new boss, "Astrid and Ari", and Tinky.

I'm currently finishing the new boss encounter and soon the last Live version update of this month will be available with a new Bad Ending and a new achievement, as usual.

Implementing Outskirts was a bit harder than the previous areas because HC2 now has a total of 11 areas (including the Tower), which makes it impossible to access all areas with the previously implemented hotkey mechanic (1-0 top row number keys).
To circumvent this, there was a rework on the map selection screen, most of the changes were back-end, but the interaction is now done through pages. The current exploration screen holds a total of 8 maps, if the hero possess more than that, a new button will appear to access the screen second page, allowing you to select the hardest areas.

In addition to these recurring changes, I'll probably implement some new Curses for the Tower too.

Still about curses, now that you had time to adapt to the new mechanic, how would you feel if they were added to hardmode? Players have been asking me for something that differentiates hardmode from the rest of the game and maybe Curses are the ideal mechanic for that... Perhaps a new curse every 3 days?...
Let me know your thoughts about this.

The release of version v1.65 is scheduled for Friday, July 4th, the new Live version update should be available today or early tomorrow.

Comments

Having thought about it a bit now, I like the idea of having area specific curses like Egypt Elton suggested, with the addition of Every X enemies you defeat in each area, the curse from that area intensifies in some way. I think this layers nicely with the quests that want you to defeat enemies in a certain area, and makes where you choose to farm a more interesting and impactful decision for long runs.

LockeandKeynes

Personally I rather not have curses added to hardmode. Optional areas, optional loot or perk challenges, or even just the tower and arena work well in that way for me. Imo, I think 'gimmicking' isn't the solution in this case to adding layers to hardmode.

Civil


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