January Update Post
Added 2025-01-28 16:03:47 +0000 UTCThe first month of 2025 is coming to an end, and we have to talk about the type of content to be implemented in HC2 from now on.
Before we get into that topic, let's talk about the content already developed for this month:
I had a lot of questions about how to use the albums that were available for this month. My initial idea was that the photos from the Test/Exam event would be used to create a new encounter in a new five star area since it had enough photos to create a pretty good quality encounter. The thing is, the second one seemed much more complete, so I thought it would be better to use the smaller one for the event and the other for a new challenger. With that, Ella is back from HC1, and I tried to make the battle somehow reminiscent of her in the first game, which is actually a hard task, that album was quite unique. Turns out that it's not exactly the same thing, but I was pleased with the result, hope you all like it.
Still on this month's development, I've been getting feedback for a while now that some events in Hero Corruption 1 were original and creative, like the race between the hero and a girl in the park. So this time I've implemented an event that should scratch the same itch, just like the massage room in the previous update.
Now about the content going forward: Lately I've been focusing on visual content than gameplay itself, I have the impression that HC2 already has a lot of mechanics and adding more of that could make everything very confusing.
I really like adding new stuff to play around, but I think we've reached a point where we need to be careful about it, so that we don't waste resources.
I want to make it clear that I'm not talking about content for existing mechanics, like new traits, buffs, equipment, QTE, etc. But entirely new mechanics that could become redundant or underused.
I'd like to know how you guys feel about this, are you satisfied with the type of content that's being added? Would you like more mechanics or gameplay? More quality of life? Don't be afraid to share your thoughts, any feedback is welcome.
And finally, v1.40 should be up by Monday, February 3rd.
Comments
I would like to suggest that, when facing an enemy that you haven't unlocked the Bad End, an Icon appears next to the enemy's name, like a full shield or something. That way, I'll know exactly which enemy I still need to lose, to see it's Bad Ending.
cxtr
2025-02-26 02:17:09 +0000 UTCBroken meter would be cool. More shemale is always great(particularly male receiver) most core mechanics are pretty good. I'd love to see more unique routes like the sissy club or the amazon encounters quests or plot related quests would also be cool, not as a main quest per-say, but as unique routes locked behind quests where you have to meet certain requirements for the right NPC to spawn and give you a quest(could even tie this into the random encounter spawns by giving quest NPCs priority, not sure how that works as far as coding it, though.)
behelitruler
2025-02-03 00:55:23 +0000 UTCmy top two hopes have not changed, First.. Auto Battle. would like to create a hero besides my own, to see how far he can progress. and then i can try to beat that record. something simple, as i do not want to overload you too much. and Second, a visible Broken meter would be nice. and on a final note, i prefer as many fights as possible, i do not like random encounters with no actual fight.
Roger Bigz
2025-01-31 11:22:33 +0000 UTCGenerally I would love more unique non-combat encounters. I still miss the nuns and the sissy club and the heroine from HC1.
ritewriter
2025-01-31 06:48:38 +0000 UTCI'm not really sure how many resources it takes, since there are % chances at play, it can vary based on RNG and when you switch over from iron to jewels. I had to learn that the double cost of jewels is generally worth it sooner than I had thought. But yes. Quick Bracelet for example starts with a flat 10% chance of a 0 stamina attack. At level 20 the chance is 64%. I don't know the chances between those levels off the top of my head, I think level 10 is around 28%? But at 20 you can get some good streaks going, not even having to spend a single round resting to beat enemies in the final areas. Give it a try and see. Quick Bracelet is just my preference. You can get it in the Tier 2 areas, from Molly and Rei. Whenever the Queen quest for refinement comes up, take it and clear it. Once you get to level 12 or so, switch to jewels and just put a few in every few days until it hits 20.
OnceNotThrice
2025-01-31 01:41:00 +0000 UTCNo worries 😂 The number is indeed too small to notice it
Diogaoo
2025-01-30 14:21:33 +0000 UTCI also really like it; it's one of the most consistent ways to help your power curve as the days pass. The Exp ring is a must if you have the nameless blade, and is still very good otherwise... almost all the accessories have their use case, though there are definite standouts. I think it's a bottom priority relative to every other cash sink except techniques, and you'll get a feel for the exceptions as you interact with it more.
Heaven
2025-01-30 12:56:45 +0000 UTC🫠 I'm sorry at least one of your patrons is STUPID. Thank you for incorporating that! I've no clue how I missed it.
Heaven
2025-01-30 12:52:11 +0000 UTCHi Heaven, when you said 'cast' you mean the techniques? You can already cast them with your number keys, there's a small number on the left side of the technique name that indicates the number you'll have to press to cast the tech
Diogaoo
2025-01-30 12:50:17 +0000 UTCI just say i want more shemale content
Viktor Gottlieb
2025-01-30 08:55:05 +0000 UTCI am not sure if it was clear that refinement is exponential, so maybe I just need to play with it more.
Ian W
2025-01-30 04:52:26 +0000 UTCI was just describing my experience with refinement. It sounds like you've used it a lot more. How many resources does it take to make a level 20 quick bracelet, and how long does it take you to do that?
Ian W
2025-01-30 04:51:05 +0000 UTCdunno how to add newlines from a phone, oops... and of course, more content is great! it's what keeps me coming for more. more girls, events, event chains, girls with unique mechanics, etc. I'm a huge fan of the girls with slut or affection levels that progress with time, like Tess, Emily, and their peers from HC1.
Heaven
2025-01-30 01:15:07 +0000 UTCI think mechanics are in a great spot! I'd like to see more QoL, being able to cast one handed for example with number keys; having preferences saved between versions, etc. Something to remember default stat distribution and name.
Heaven
2025-01-30 01:12:12 +0000 UTCI think that what you have done so far for HC2 is plenty enough, and your thoughts on "Feature Creep" is insightful as many modern games have so much thrown into them that they lose their identity. Tweaking and adding onto the current content is what should be focused on, as adding new characters/art will always be a hit, while trying to add new mechanics might break something or just might not hit with the audience.
Ryan Quarton
2025-01-30 01:10:13 +0000 UTCThank you for your concern ❤️
Diogaoo
2025-01-29 11:41:11 +0000 UTCCurrently refinement bonus are exponential, perhaps reducing the curve or even making it linear would be better...
Diogaoo
2025-01-29 11:40:07 +0000 UTCBalance the. mechanics that you already have make the game more fluid. I would think of something so that the game doesn't seem so repetitive, for example the keys from the HC1 or some mechanics from HC1 one like the church (but more with the deep forest mechanics), the free use of Bridgete B, the sissyfication, having to "hunt" specific enemies for missions... Then you could think of an RPG MAKER style game for an HC3...
David Jimenez Aymami
2025-01-29 07:23:21 +0000 UTCI feel like from a pure mechanics standpoint, it's at a decent level. I'd almost say that something like the Arena could be used to test new mechanics if ever needed. Easier to remove them if they don't flow well. Personally, more options within the mechanics; more traits, more options to spend queen's favor, more special attacks/skills, maybe even more potions (+2or3 lust but -1 health etc.), more enemies (either Arena only or new areas). Maybe even a no turning back line of areas... if you buy map C or D for area 2, Map A or B (or both) become unavailable. Might add a little variety to the replay options. About the only mechanic that might be nice is a way to upgrade the tavern to make tavern work easier. (Either that or I need to spend more time playing with Tavern tasks to better understand how to be successful with them, lol).
Dartanyn
2025-01-29 01:22:53 +0000 UTCMaybe a hard mode that doesn't just increase enemy stats but starts you with more points to offset with debuffs at the start, or gives the bosses new mechanics, or removes access to lower level areas after a certain number of days.
OnceNotThrice
2025-01-29 00:42:40 +0000 UTCI was thinking maybe a new random event that "punishes" those that rest/stay at the tent too long. Like for the Queen's Favor where you can't use heavy blow for three days, I usually just rest for three days to get the favor points as there is no downside to it. Something that pushes the player to constantly explore even if their addictions are high or they took a lot of vit/lust damage in a fight
John Smith
2025-01-28 22:55:40 +0000 UTCI think there's a good amount of core mechanics, for an erotic game, so I'd vote for giving these mechanics more content (say, new traits or new ways to develop traits), and refining them (like better tavern, more difficult hard mode, and such). The only "mechanic" that I feel like I'm missing is that knight quest from HC1 to defeat a specific enemy. I found that fun due to randomness of it, say you messed up anal addiction and you get anal-focused elite enemy. I would love for this to be a some kind of persistent game mechanic, that would make runs more varied. To throw random ideas at the wall, could be weekly weather like "it's anal week in deep forest", granting enemies that can increase anal addiction +20% to all stats.
Egypt Elton
2025-01-28 19:33:00 +0000 UTCAs a counterpoint: a level 20 quick bracelet is absurdly powerful and can outclass the boost from any weapon other than a high level nameless blade. And unlike the blade, you can always get the bracelet.
OnceNotThrice
2025-01-28 19:17:24 +0000 UTCYou don't want to burn out too much. While more content (new encounters, areas, events) are more exciting on this end, if new mechanics are what is more enjoyable to develop, there's value in that.
OnceNotThrice
2025-01-28 19:14:54 +0000 UTCWhat do people think of refinement? I tend not to do it. It seems really expensive for such a little change, especially when there is a chance it doesn't work/you lose what you have.
Ian W
2025-01-28 18:24:19 +0000 UTCWould love a few of QOL things along with enemies/areas/or more hospital like exploration events: -Getting the dialogue set up in the gallery would be awesome. -Reducing difficulty of the hospital, either by shifting the enemy pathing to be more predictable, creating a hide mechanic, lower corruption gains, etc. As is, I tend to avoid the hospital as it's very difficult and corruption heavy for little reward. -Setting Robinhood event difficulty based on turns, as is she can really ruin a promising early run -Reducing difficulty for Caroline battle-ending IQ a notch, even pumping points into IQ doesn't work all that well -Change number of defeats of Melissa to get her in the gallery, as is, one takes a lot of run ruining addictions just trying to get yourself into a lust situation where you can win, plus it's late game, kinda random, and non-repeatable.
Civil
2025-01-28 17:24:04 +0000 UTCThat makes sense to me from a design perspective. I think the bones are well established. Always a fan of more enemies and new areas. Also, more shemale bosses and enemies, haha. :p
Fabien
2025-01-28 16:45:03 +0000 UTC