HELLO EVERYONE. Welcome... today, we are going to be discussing Bella's final form. Please, take a look and let me know your thoughts!
SO around a year ago, I hired a full time modeler to join our team and now we have a full time character rigging artist as well. Since then, we have been trial and erroring new models, topology, styles, character rigs, etc etc etc so that we can produce the best possible content. That's why you saw so many different styles and some animations were shorter than others, etc...
I would say at this point, we have made some significantly tremendous advances in futanari animation technology and these new characters not only look prettier, but they will be able to do things the old ones never could. It's hard to explain it all but TRUST ME. We are going to have some fun!
SO JUST TO BE CLEAR: As of now, we have THREE art styles.
There will be some overlap but there will be alternate version of the characters for cross over content... IE: There will be a "cartoony/disney/pixar" version of Maggie, Mary, Bella for their appearances in Amy's Big Wish.
ANYWAY, here's Bella! Some info about the new Bella:
If you have any questions or comments, feel free to talk to my manager... or you can leave a comment below.
As a note, in this whole process, there have been some failures for sure. Some note worthy ones:
Failure 1: Mss Barnes "remodel" and her wife "shyla". We tired a few new things with these models and I did not like the style. I love the idea of Shyla though and we will remake her at some point in the new style. Mss Barnes will be remade in the new style as well.
Failure 2-4: We have remade Mary 4 different times now behind the scenes trying to retain the Mary everyone loves and improve her. I think we are finally there and I should have something to show next week. As a side note, this is actually the 3rd version of Bella as well.
Failure 5: Candice remodel. While I think the new model looks more cute, it looks too far away from Candice, so she will get 1 final remodel to look closer to her old body shape and we will reduce the roundness of her face as well.
Failure 6: We tried to work with "real hair" (which I really want to) and it was a tremendous disaster. This is something I want to revisit down the line but for now, this slowed things down so much, it's just not worth it.
Failure 7: We had some mega complicated, frustrating rendering issue with Sexsona. Basically, we hired someone to design the set and all of the lighting they did used old rendering information and it caused the scenes to crash hundreds of times, take 10-30 minutes to render, and produce really inconsistent results. This is why we cut the episode in half. More than likely, I am going to have to redo all the lighting myself and re-render the entire first episode.
There are actually a bunch of other failures along the way but some of that stuff is really technical and boring.
BOTTOM LINE IS: We did a TON of research and development over the past year, learned a lot, and now we are laser focused on next 7 projects or so and in a good place. My ultimate goal behind all of this is to produce the best content we possibly can. I hope that comes through.
Thank you again for being here, supporting my studio, giving me your feedback, and making all of this possible.
NitroP
2023-04-21 21:51:33 +0000 UTCJoey Hurewitz
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