ILL Dev Journal #8
Added 2023-01-06 23:00:08 +0000 UTCHello everyone,
We hope you had a wonderful New Year holiday! We apologize for the lack of updates recently, but rest assured that we are actively working on the game. We have made progress with the procedural animations of enemies, have implemented new guns, and are in the process of implementing visual effects. Our sound design team has also begun to set the sound design in the engine. Using Unreal Engine 5 has presented some challenges for us, but recent updates have made it much smoother. This is good news, as we are planning to release the game on consoles as well. Optimization on consoles is crucial, and we are working hard to ensure that the game runs smoothly on all platforms.
Let us know if you have any questions. The following post will include some work-in-progress materials and will be posted tomorrow.
We know that many of you are looking forward to a playable demo of the game. Releasing a demo for a game of this scope is a huge commitment, and while we cannot guarantee that it will happen, we are not saying that it won't. We are currently reevaluating our marketing strategy and will have to make adjustments to our plans accordingly. We will keep you updated on any developments in the future.
We will try to actively post updates from now on, as we know that it is important for us to have the support of our patrons. We want to keep you updated and show our appreciation for your support.
Thank you for your patience and understanding.
Best regards,
Team Clout
Comments
No need to apologize. You just take your time
My
2023-01-07 05:20:05 +0000 UTCI say take your time. As time has gone by more and more games are being released in nearly unplayable states. It's so embarrassing, not to mention time consuming to fix rather than making things as close to perfect as possible before release. Also, trust is damaged and that's never a good thing. 🙁 Anyway, on to more positive things! 🙂 Here are some questions that I hope others will like, as well 😎: 1) To be clear, what is the exact genre of the game? I've suspected it's going to be survival horror. Or will it be more "Doom-like", with your character clearing out each area? Perhaps a mixture? Or even something like a "walking sumulator" with some light combat? 😜 2) Is there a more fully fleshed out premise/story yet? I really like the one concept video where your character crashes your car and then wakes up being dragged through the woods. I'll understand if it is too early to say what will happen with the story, though. 😉 3) I've mentioned this before, but sound is VERY important to me in a horror game. Is there anything else you can say about the sound design? Are there any exciting new technologies that you might be utilizing? For example, the team working on the Dead Space 1 remake posted a video about their audio design, titled Dead Space | The Sound of Fear Reimagined | Audio Developer Livestream (https://youtu.be/yMQOkpZO5eM). In it, they talked about not only 3D positioning, but also how different materials can change the character of sounds, like when they are from behind a steel door, a window, or around several corners, almost like the audio version of ray tracing in graphics. So, I'm just curious if you could maybe do a post that talks about your technology and design process. Like, are you guys recording yourselves walking barefoot in a bathtub full of cow livers? LOL! 🤪 But seriously though, I would LOVE to hear about ILL's sound design! 😎 4) Speaking of special posts/updates, perhaps every couple of weeks or a month you could talk a little about a specific cool and nerdy design aspect that makes ILL special (or just damn cool! 😉)? Or maybe just do a short feature on each weapon? For example, something like, "Long barreled shotguns can be very useful, but are also unwieldy for the survivor on the go. If you can find the proper tools, shortening the barrel can not only make it easier to carry, but also make it devastating at very close range. However, this will also reduce its accuracy at longer ranges." 😉 Perhaps post a poll to see what interests people the most? 😊 OK! I think I've rambled enough. 😜 Take care and keep kicking ass! 😎🤘☮️
Bryan Cybershaman(X) Logie
2023-01-07 00:57:57 +0000 UTC