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Screenshot Saturday: The Leitner Box (+ Anxiety Wolf?)

It's Screenshot Saturday again! I want to make a habit of sharing my progress (& setbacks) with you peeps. This week, I made a simulation of my favorite spaced repetition system, The Leitner Box!

It's like a board/card game you play against yourself. The prize: storing as much as you want into your long-term memory, indefinitely.

Here's a GIF of the sim:

This sim shows you how the Box works over days, weeks, months... and after I add sliders, it'll let you calculate how fast you can learn with the Box! (and then I'll show digital equivalents, like Anki & Tinycards)

So that's progress. Now, a setback: I fell sick, twice.

Not too serious, thankfully. First time was food poisoning, probably from a sketchy Poke Bowl place. Second time was a lil' post-conference cold, which I'm still recovering from.

Sadly, this means I likely won't finish the Spaced Repetition explorable by Sep 30! Let's shift that release date to, say, Oct 14? Sorry, thanks again for your patience... gahhh!

- - - - -

In other news, I met Lucy Bellwood last week! (at the conference that got me sick) Lucy makes comics; most famously 100 Demon Dialogues, a series of conversations with her anxiety, who is drawn as a tiny demon.

I've been yearning to make a "spiritual sequel" to Coming Out Simulator. Different story, different topic, but same conversation-gameplay... and similarly based in my own painful, personal experience.

Put 2 + 2 together, idea: An interactive story about anxiety disorder! In this game, you wouldn't play as a character with anxiety... you'd play as that character's anxiety.

I think –– IF I make this game, not yet sure –– it could be helpful to my fellow anxiety-sufferers by: 1) showing they're not alone, 2) showing specifically how anxiety disorder works, and 3) teaching specific techniques for distress tolerance & emotion regulation.

Not obeying nor defying your fear, but working with it.

Also, the "anxiety" character will be a wolf. Here's concept sketch #1:

Not exactly award-winning illustration there – I drew that with my laptop trackpad – but it's a first shot. Lucy also showed me Sfé Monster's The Wolf That Only You Can See, which inspired the design above. (hopefully it's not too much of a rip-off?)

I probably shouldn't plan a future project when I'm still halfway through my current project. Or maybe I should, I dunno.

Anyway, that's the messy behind-the-scenes process! Let me know what you think – I honestly do want to involve y'all more in creating these free, public domain, educational games. Thank you again so much!

<3,
~ Nicky Case

Comments

That's a good idea! Remember when I posted the two "What Explorable Should I Make Next?" surveys, each pitching several ideas? Some of those ideas may be worth revisiting. May be good to just store them all in an "idea dump" backlog, partly for my own sake, partly for others who may want to build on those ideas, mostly to show people how much of the creative process is really just "90% of everything is crap, you only see my 10% non-crap"

Nicky Case

😈💬

Nicky Case

I think it's a great idea to keep a backlog of ideas for things to make next. Any ideas that occur can go in there, whether there's a clear direction or just a general principle thing.

Conor Tickner

Thank you! I hope it can tell a story based in personal experience, while *also* teaching a bit about evidence-based therapies (for example, CBT, DBT, ACT, MCBT... they're all slightly different, but they all have the same core ideas: you are not your feelings/thoughts, you can choose your responses to feelings/thoughts, and these are skills you can build with practice like any other skill)

Nicky Case

Fellow anxiety-wolf keeper here, I too am totally in favor of more media that explores inner turmoil! Would love to see your take on the topic :)

Brittany B.


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