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✨ New Interactive! The Evolution of Trust

Great news! I actually stuck to a self-imposed deadline for once in my life!

Other great news -- my new explorable explanation, on the game theory of cooperation & social trust -- is OUT NOW!

👉 THE EVOLUTION OF TRUST (30 min to read/play)

Thank you so much for all your encouragement, feedback, and support throughout this whole project! (By the way, for those who picked a backer reward, your name/polygon/drawing is in the credits! The Patreon system is still a bit weird, so please let me know if I missed you)

And up next: I'm giving a talk in San Francisco on August 7th Monday! Don't worry, the talk will be recorded & put online for free + I'll upload my annotated slides a couple weeks afterwards. But if you're really so inclined to see me potentially disappoint a hundred people in person, tickets are here.

Anyway I'll stop rambling now. I just wanna say one more thing -- I say it every time, but only because I genuinely mean it every time: you peeps are the best, and I couldn't do this without you. Thank you. :)

<3,

~ Nicky Case

✨ New Interactive! The Evolution of Trust

Comments

Oh wow! 3M+ views on that alone. Thanks for showing me this! :)

Nicky Case

love this

Samuel Raphael

Hey Nicky! Maybe you've already seen this, but SQUEEZIE, a famous french youtuber who mostly makes videogames reviews, has made a video about The Evolution Of Trust !! ===> <a href="https://youtu.be/6xqPKUx1WOI" rel="nofollow noopener" target="_blank">https://youtu.be/6xqPKUx1WOI</a> Comments are good and everyone loves it ! Well done ! <3

LKMJ

In terms of game theory, I think Fifty lowers the risk of cooperation because it lowers the reward of cheating as each side/set of players take its/their turn (sometimes alternating, sometimes not). By extension, I think Fifty also would extend the number of games played. Zero expectation of your time and a poor place to put this but if you have the interest, would greatly appreciate any thoughts you might have on the above. – Will

Will Harper

Nicky – this was great! A big thanks for the effort and sharing with the rest of us! For me, it’s a really useful tool for thinking about some aspects of a non-partisan political concept I’m developing called “Fifty”: <a href="https://www.fundamentalreform.org/." rel="nofollow noopener" target="_blank">https://www.fundamentalreform.org/.</a> Fifty advocates increasing risk mitigation measures in how voters and the government take political action. Fifty believes doing so will reduce government waste and political polarization.

Will Harper

So beautifuf! Thanks for this! :-D I am very happy to support you! I wonder what would happen if there was a factor powerful enough to convince some of the peeps to change hat from time to time (?).. It's not really the same as stopping and restarting the simulation if the change in hats is asynchronous (?)

Serena Casanova

You sucked me in with this game. What a great way of demonstrating the effects of people's behaviour on a system, and the effects of the system on people's behaviour. Checked out a few of your other games on systems thinking; I feel like systems thinking is such an important thing to be spreading in the world; you've got my patronage :) Thanks!

Paul d'Aoust

In my 20 years of using the Internet, this is the best example of interactive design that I've ever seen! I guess the deadlines bring out the best in all if us :)

Nakul Gaur

yup! really cool!!!

Dina Dreams

Great Stuff, just signed up for this. Keep up the good work!

Christian

This is so genius, it's making my head spin. I can't help relating it to oppression. What if Team Red starts out with a lot more coins than Team Blue? When Reds play with each other, they will carelessly make a lot of mistakes and they will forgive each other easily because they don't need coins that much. Blues are desperate for coins, so they feel deeply hurt when a Red makes a careless mistake. Reds are used to being easily forgiven with other Reds, so they start to think of Blues as getting irrationally angry and prefer to play with other Reds. Blues get even poorer because they are excluded from games. Maybe a Red was cheated by a Blue once (or heard a news story about a Blue that cheated) and so now that Red always cheats when playing with Blues. They were also cheated by a Red before, but don't punish all Reds this way. Blues can't afford to have this grudge because they need the coins they get from playing with Reds. If just a handful of Reds hold this group grudge, it could make a meaningful difference for Blues overall. Then consider what would happen if "the rich get richer" and you could use the coins you have to get an edge when you play the game! The fact that I keep spinning off with different ideas about this is a testament to how brilliant is. There is so much you can do with it.

Layla

This is great Nicky, totally changed some of my perspectives. Great work, contributed to your cause :)

Celine Calista

You are doing really good.

Illuminati Games

A suggestion from my friend: "Would be neat to add an "image" score, reflecting the more complex propensity to cheat or cooperate based on image,e.g.a five year old child, a nun, a roughly dressed muscular man, all different propensities." -- and it would also be interesting to get statistics on what people do inside your game!

Aleks Jakulin

This was extremely informative, and a lot of fun. A coworker and I played with it for quite a while on one of our breaks. We each learn differently, especially concepts like these, and it was able to make a tough subject equally accessible to us both. I loved it.

Upidaisy

Cool

Illuminati Games

In awe of your talent - so glad to be able to help just a little...

Julie Franke

All the best, excellent work. :)

Chaitanya Kale

It seems to be a limited tier, so only a certain number of people each month can be in it.

Matthew Skora

This got you another patron...making people understand the importance of cooperation and systems is worthwhile. For some reason I couldn't click the 10$ tier though?

Igor Krawczuk

signed up for Patreon because I believe in what you are doing. Keep up the awesome work.

Eric Kim

Ah, yeah, it looks like the tournament code just picks the top 5 or bottom 5 based on a sorted list of the agents, rather than picking randomly when there's a tie (as the rules claimed would happen). If it's randomized, the Grudgers and Copycats should stabilize when they're the last ones left, but as-is that one always ends up with one Grudger left who proceeds to wipe out the Copycat horde solo.

EternalLurker

That was wonderful! I'm really glad you made this, and have a lot of friends I hope I can convince to go through it. From details like showing the overall sum that you worked out in the "beta" to that neat 5-node complete graph with the curvy lines (instead of just straight ones making a pentagram like I usually see), all your work in this shows and has paid off! Now to go figure out where in my life is most amenable to these lessons...

Eric Willisson

The part that says "this result (a Copycat victory) is similar even if we put Grudger and Detective back in" resulted in a complete win by Grudgers for me ( <a href="http://imgur.com/3NDnAaQ" rel="nofollow noopener" target="_blank">http://imgur.com/3NDnAaQ</a> ). I find this highly amusing because I had actually voted Grudger as the most likely victor at the beginning.

EternalLurker

Thanks! :3

Nicky Case

Thank you! :D

Nicky Case

Love it!! Lots to think on.

Emelin Ringuette

You did really well! It’s a lot of fun and quite interesting. ^_^

Kat Suricata


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