XaiJu
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Custom Comp for audio reactive visuals

Let’s check out the AudioReactiveRotation. Here we might already start thinking for which parameters does this component make sense? 

It does make sense to use it on a rotation parameter, seeing how the value is always increasing, it will always keep the object moving. Where it doesn’t make sense to use, would be on a scale parameter, seeing how the size would increase so fast, that the object will very soon go out of view of the camera. 

On this short tutorial we will explain it with the help of an example. We’ll put the Null after the audio reactive component viewer active and we’ll drag and drop it to the translate Z of the Noise Sop. If your track is fast, the audio reactivity will be too fast in the beginning, but we can decrease it if we multiply the whole expression by 0.01. 

This is already very powerful. You can use this everywhere; on every parameter which can be animated with the time. So on every parameter where you can type absTime.seconds you can use this tox. 


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