[Here's a link to our previous installment in this series.]
So, yeahp, I'm serializing my insanely tight layout pages for the 2005 Marvel miniseries Iron Man: Hypervelocity, the first issue of which I wrote and laid out long before an artist had been chosen; of course, the great Brian Denham wound up tackling the art for the project, but I had already rolled with these time-consuming roughs out of, I dunno, sheer perfectionism and unhinged micro-managing.
Either that, or these layouts represented the sum total of artwork I actually wanted to produce for this project. As I've noted here before, cranking out finished artwork is the bane of my g-d existence as an artist; I like (or even occasionally love) drawing loose, relatively spontaneous comic pages like this, but bog down toute suite upon having to painstakingly render my usual tight and precise completed artwork.
Even though we're coming up on the 20th anniversary of Hypervelocity's creation, I am loath to publicly acknowledge to non-Patrons that I'm serializing these layouts here, hence the "Old SF-Adjacent Project" monicker.
Anyhoo, onward to Hypervelocity issue #4. pages 6-11. First off, here's the page where we left off last month:
Now, our story continues:

I still like the riff with Absynthe's window popping up over the POV shot in panel 3, gotta say.
Uh oh, railgun time!
Note that KC Munchkin! was a truly old-school videogame reference from my youth, of course.
Note that this "armor cranking out wall of sound" riff, like many or most technological concepts in this miniseries, was originally devised as part of my hundreds of pages of developmental notes for potential Dirty Pair projects cranked out during the 90s and early 2000s (most of which came to naught, of course).
Bit of an awkward place to leave off here, as the narrative begins tracing the technological links of SHIELD's intel-gathering chain:
Next time around (later this month), we'll continue tracing SHIELD's intel-gathering structure as the miniseries' "one long action scene" format rolls on and the Helicarrier "gets back in the game," if you will.
Meanwhile, back to design work on some wacky new Half-Elf armor designs for fantasy project The Last Party, as I'm aiming to rough out an introductory story for the series this month. (You'll be seeing some of those design sketches shortly, I believe.)
NEXT TIME ON THIS HERE PATREON: No idea, TBH, but something should be coming up in the next M/W/F slot. Let's find out together, shall we?