Hi, all my patrons!
I'm still carving knight armor.
I hesitated to produce exaggerated shoulder armor far from reality, but it was designed to give a big volume to the silhouette.
I'm still thinking about how to fill up the thigh part. Whether to wear armor or pants. I'll think about it while filling in other parts.
There were some advice on helmet design from last post's comment. But for now, I maintain this design first. There are so many things to block out. I will consider it again when I proceed to some extent and go into detailed work.
If I think about the past, I rarely made a female knight when I worked for a game company. Most of female character were archers, assassin, or healer who could emphasize sexiness. Cloth and partial armor were made so that the silhouette of the body could be emphasized. Perhaps because of the influence of the design of some Japanese game, I have rarely designed a helmet that covers my face. When I asked my boss why she didn't have a helmet, he asked me back why she covered her pretty face. I have nothing to say, and if I don't make a helmet, my work decreases, so I've never seriously thought about helmet design so far.๐
Anyway! Advice, ideas, or reference for a better work are always welcome!
Thank you always for your support and have a wonderful day!๐
Matt Brown
2022-02-24 06:04:16 +0000 UTCRegan
2022-02-23 21:44:40 +0000 UTC