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aaryn
aaryn

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Straight!? Revamp v15: Teasers 3 Before/After

Yo,

!!!!!SPOILER HEAVY!!!

And here we are for--what i think will probably be-- the last set of teasers for Revamp v15. I know this update is taking longer so I'm trying to balance that out with giving you more teasers, just so you know I'm working my ass off over here. So, like the previous sets for this update, today we're going to be focusing on the last two revamped sets that we'll be seeing in this update. In short, the bulk of today's discussion is going to continue with the theme of adding more life into the world but these specific pics will really take a look at fixing previously empty sets.

So let's jump in. There's a lot of pics here and I already talk to fucking much.

Pic 1: Aight, we're gonna start with the original game, specifically the coffee shop intro. This original coffee shop was mostly just a standard set at the time and i didn't have a lot of options. You may see this in other projects and stuff and that's a problem based on my ever-evolving Revamp standards. The biggest issue here is the comical exterior background. Let's not pretend like the coffee shop isn't floating above the second story of the surrounding buildings. Legit had no idea what I was doing so let's stop looking at this, lmao.

Pic 2: Here's the direct replacement of the previous shot. The coffee shop in the Revamp has been completely redone and completely reshot. Before there was a lot of clutter in weird places and-- my favorite part-- there wasn't actually a coffee maker anywhere, which is amazing. Eagle-eyed folks will also notice that menus are blurred using depth-of-field. I didn't want prices to affect the relatability of the story. You'll also notice that the exterior has been completely replaced and in this scene, i'm actually purposely using some blown on sunlight to just show that it's a nice friggen day outside

Pic 3: This one is back from the original and just shows an alternate angle of the coffee shop to refresh your memory. This was pretty much just a waiting shot but the poses were pretty generic and we get another shot of that exterior looking weird as hell :p

Pic 4: This isn't a direct replacement but it's pretty close. This shot will show you the Revamped wall side of the coffee shop. I've switched out some of the pictures because there were duplicates there and it looked bad. You'll also notice that there's now other people in the coffee shop. I didn't want a noisy crowded place but I did want it populated so we got other people now that are doing whatever. This shot also shows another example of my attempt at a more cinematic experience with the camera here. I took some inspiration from romantic comedy movies with those lonely exterior shots of someone sitting at a table. but I really liked this shot and it tosses some variety into a pretty lengthy dialogue scene

Pic 5: Alright, back to the original. This shot is from the conversation part of the scene. You can easily notice some of the stuff I've already discussed but this just looks like our typical original game shot. This just needed a makeover

Pic 6: Here's an example of the Revamp conversation. Still keeping some of the same camera shots but the vibe is very different. The depth of field makes things feel more focused, you can see another patron in the back near the front door, and we briefly get a shot of the other wall of the Revamped coffee shop. I also switched out the coffee cups here. I wanted actual mugs and stuff rather than Styrofoam or paper to-go cups. Why? idk.. it just looks nicer.

Pic 7 :Ok, here's our first shot of the other environment: the hair salon. Overall, the poses here weren't terrible (except for the stiff magazine that Braden is holding). The biggest problem with the hair salon was how bright it was and the fact that it was completely friggen empty. This chick was cutting hair with no tools at all. None of the stations have objects on them and it's just like a ghost town really. So keep that in mind as we go through these last few pics. That being said, this was one of my favorite pics in the original game. I just liked this interaction with Braden a lot so I really wanted to preserve this camera angle and everything about this shot.

Pic 8: Here's a direct replacement. Much more organic body poses and facial expressions. I also can't really fix the stiff magazine but I just reposes Braden to hold it in such a way that it should actually work. You'll also notice that I've redone the back portion of the salon with more washing stations and towels and useful things like that (that's to the lady that cuts my hair that let me take pics of her shop). You'll also notice over on the right side that the station has actual hair supplies on it. We'll see this throughout the Revamp pictures and it makes a massive difference in the warmth of the place.

Pic 9: I'm showing this shot from the original because this original scene was super basic. You can see how empty the stations are in the background and Braden's waiting positions are just really juvenile and inexperienced looking. It's kinda funny that the comments over on the video version of this quickly started to focus on people not actually realizing how empty this place was-- I didn't either until I came back and I was like wtf. I promise this place feels better now.

Pic 10: Here's an example of a more cinematic approach to how this scene will play out in contrast to just using straight-forward shots like Pic 9 showed. In this shot, we can see a lot using the front, back, and the mirror all from one position. These mirror shots are nasty and time consuming but they do pay off, I think. This approach also lets me flirt with the tension a bit. Zack's getting a haircut and we have to wait to see it. Using this hand mirror let's me still use Zack and his expression without having to actually disclose what his hair looks like 'cause he hasn't seen it yet. And, honestly, i think it's an approach you wont see in a ton of other games like this because the mirror use is so frustrating and time consuming but damn they can be fun once you get them finished

Pic 11: Alright, last set. Here's an original pic using the mirror but it's pretty basic. This was probably as creative as I got with the original camera shots here.

Pic 12: In the Revamp, we're going to see 3x the pics to explore this scene more. Using more pics and alternative angles allows us to see the mix of expression changes from different characters or the way their eyes move and what they're paying attention to. it's subtle but i think it's good setup to fall back on later as the story evolves. For those that played the original, you know this scene changes things. Plus, you can see some of the other changes in the background that hopefully just pull things together more.

Ok, that's all for today. Hopefully, this will give you something else to chew on until this update comes out. I'm trying to take these environments serious and hopefully make the outside world feel more alive and immersive. This is one of the few times we get to see it so I really think it needs to count.

No ETA on this update yet but I'd really like to get it out this month if I can. Is that a good enough answer for now? I'm working on the last scene now.

Love y'all. stay safe out there and thank you as always for being part of this thing. I can never say it enough.

PS: I'll drop one more pics over on my bluesky so check that out if you're not following me over there

Straight!? Revamp v15: Teasers 3 Before/After Straight!? Revamp v15: Teasers 3 Before/After Straight!? Revamp v15: Teasers 3 Before/After Straight!? Revamp v15: Teasers 3 Before/After Straight!? Revamp v15: Teasers 3 Before/After Straight!? Revamp v15: Teasers 3 Before/After Straight!? Revamp v15: Teasers 3 Before/After Straight!? Revamp v15: Teasers 3 Before/After Straight!? Revamp v15: Teasers 3 Before/After Straight!? Revamp v15: Teasers 3 Before/After Straight!? Revamp v15: Teasers 3 Before/After Straight!? Revamp v15: Teasers 3 Before/After

Comments

nah, honestly it's the same pants, there's just a different skin on them but ironically i can see the camo pants easier becausae there's a pattern versus the solid ones. it was just a rare exception to the program being stubborn and me trying to figure out a way to compensate for it

Aaryn

hey, i really appreciate you saying this. especially since your'e usually quiet. that makes it even more influential. i do care. i care about the characters and the project and i really feel loyal the community that's got behind me on this thing so i want to take it seriously. sometimes i feel like i ramble and stuff but that's proably always why the damn story is so long. but i get excited to share stuff-- especially when some people have been here for a long time and seen the growth of the project over time. it's nice to come back to the page and excitedly tell the community that it's going to be even better. but yeah, thanks for sharing this. it made me smile :)

Aaryn

It's funny how my head has worked on this whole thing. I still stand by my original thought that an entire story that takes place in one room would've been fun. but then i also think back to the fact that I've never written a story before and the first thing i do is try to challenge myself :P who does that? lol. but yeah, i eventually made the decision to leave the dorm room for only one specific reason. sure, if the characters are cool and we get pulled into their lives, it's easy to want to see more of the world, even if it's just a slice of life setting. but the real reason the story left the room is that i decided there had to be another character-- at least one to jar sense into zack. leaving the story in the room meant that zack would have always had the power to figure things out on his own and i dont think that's the case. he needed a push from something else

Aaryn

Totally agree. I think the story taking place solely within the confines of those four walls would have worked to some extent. But allowing the characters to interact with a wider environment, to see how their relationship changes - sometimes negatively, sometimes positively - in the influence of others, really provides a much broader view. It allows Zack to find support outside of only his companionship with Braden and to resolve conflict in more constructive manners than he could do without this external growth and ability to confide in others, like with Mikhail. Equally, we see that Braden begins to desire this same sort of support, acknowledging that he's felt like he's alone in his corner and needs people to confide in just as much as Zack does. On the whole, these characters and environments external to Zack and Braden’s relationship allow for their bond to flourish in ways that might not have been possible had they gone it alone. Or rather as a couple men on an island.

Matt

I love how the scenes are getting populated throughout the game now! This game has been quite a journey, and its development is a story in itself. I remember when you said you wanted to try having the entire game take place in the dorm room to add a challenge on your writing skills, and so much has changed since then. I think the game would've been great with the single setting and two characters, but the game--and your storytelling abilities--has changed into something much greater. They say no man is an island, but i say that no couple of men is an island either. Adding extras can't be easy, but i think it adds social depth in addition to the deep emotional development that's already there.

Chip Bianco

I'mma be honest, the best part, and main appeal of these behind the scenes (at least, for me anyway), before and after type posts is the amount of passion in them, no matter how big or small the changes are. The visible care you have for this project is great. I dunno, I dont usually have much to say but I just felt like sharing that thought.

Gothic Butterfly 013

well thank you. i'm glad that somehow i've given you the confidence to have faith in the project. i hope it always feels worth it, even when i'm quiet over here things are always moving forward and i wouldn't be this far along, at this level, without the generosity of the community. yall are an amazing foundation that i never stop appreciating.

Aaryn

aww, thanks so much. i hope it's worth the wait. i just passed 600 images this morning for this update alone

Aaryn

all thanks so much. it's crazy how much time i spent on things that aren't actually adult oriented in this story but i think that stuff matters so glad people appreciate it

Aaryn

Aaryn my friend you never fail to amaze me with your creativity, I love the new stuff as it adds a different look into the town that the boys get to discover. Keep it up 😉😘, I think I can speak for all who get to "experience" Str8 from your soul, "We Love Ya Buddy" and can't wait to see the next release. 🥰🤟👍

Steve Korup

I can't wait to see it. Your work is amazing

ThomZH

Yeah, 100% take your time I literally only subscribe to you on Patreon

Antoine Gadson

I have colour vision issues myself (a brother who's colourblind - I'm red/green, although mostly I have issues in the orange-red crossover and with dark colours). I know how difficult my own condition can be at times, so I get how much harder it must be for you at times. It wasn't a criticism in any sense, of course, the trouser thing, although it was a little surprising. I actually assumed that the camouflage pants were easier to work with on a structural level.

Sebastian

yeah, i know there's definitely a group of people that want to see other parts of this thing. we'll see. one thing at a time for me, though. i'm terrible at multitasking

Aaryn

thank you so much. hope it looks just as good when i put it all together

Aaryn

haha, oh... i can take trolling. dont you worry. it's how i show affection. i'm completely fine getting teased by the community. i dont make fun of myself for no reason. you're welcome to join in :)

Aaryn

this is one of those cases where the colorblind thing was really an obstacle. the old ones had a shade on them that kept mixing with the lighting in my viewport and the sunlight coming in my actual window at home. it created this issue where i legit couldn't see her butt and where it stopped to actually get her to sit in the chair without sinking into it. so i got mad and changed her pants to something with textures so i could see it then ended up getting used to the texture so i left it. there is absolutely no intended metaphor or setup for that change. my blind ass just couldn't see :P

Aaryn

Just realised that the hairdresser's pants changed. Something niggled in my head when I watched the video, but not so much that it crossed my mind to go back and check.

Sebastian

Please don't work your ass off, your pants will fall down. Not saying that's necessarily a bad thing, mind, except for the 'no ass' bit. This is a very concise update - I hope you didn't take a little teasing on the video version too much to heart?

Sebastian

Looks amazing as always Aaryn! Keep up the good work 🥰

Marion M

I know they’re supposed to be about them being in college, but I wish it was a little backstoryof after college

Antoine Gadson


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