XaiJu
aaryn
aaryn

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Be Like Water...

Hey all,

Tapping into the old Bruce Lee quote as a launchpad for today's free public post that's all about water.

For those following me on the hellscape previously known as twitter -- or on the much less cringy BlueSky, I recently mentioned some issues with water in the game. Later that translated into the random picture of Mom-Fucker in the hot tub here. While I've never considered myself an artist, I do think the process of creating things improves over time-- frequently causing us to look back at our previous works with a much more refined eye that sometimes lingers a little too long on the faults. The Revamp is all about upgrading the original version of Straight!? to make it fairly consistent and just give you a much more detailed depiction of the story and the world and the writing. What I don't want to do is revamp this story over and over until I drop dead.

However, one thing that has driven me crazy in the Revamp has been water-- particularly the pool. I tried to do some work on this prior to the Revamped pool appearance and improved it slightly but I've never been happy with the pool water and every time I do a pool CG, i'm reminded of it.

So periodically over the course of the Revamp, I've messed around with the water here and there, making tweaks that quite honestly, didn't matter and my progress sucked, lol.

Until I did a thing.

So in the next Revamp update, we'll see a complete overhaul on the swimming pool water. This change will span the entire game and include all past pool shots. I've already re-rendered 127 game images that go all the way back to Zack staring at the pool for the first time, tryouts, and the first few swim practices. These will all be included in v14, replacing the old images for consistency. All future pool images will use this new water texture.

The big thing here on the water is that it's friggen transparent. The water before was like Jello-O. You could kinda see a hint of something but it was super opaque. In addition, all my underwater shots had to use a completely different texture because the original water wasn't a clear construct-- it was a solid so light couldn't pass through it at all-- which is why it's so dark and murky. These new images capture the essence of water a lot better. I really wanted to be able to see through the water a bit and then get that weird wiggly distortion from the ripples. Now you can see character bodies and swimsuits under the water and it just pulls things together a lot better.

Today, I've included a short slideshow of images to show you Before/After shots from the Revamp pool shots. It basically just alternates from old/new/old/new. The final shot is actually a new pic from v14 that you haven't seen yet but it's a good example of that ripple distortion so I'm dropping it in here as another example.

Also, for anyone worried about me spending time on old things like this rather than moving forward with the development: this didn't slow me down really at all. Fixing all the previous images took probably 2 hours and then I just rendered them overnight while I was asleep over the course of 3 days. Didn't impact current development other than I spent about 2 hours on texture replacements and it was boring :p

Let me know what you think.

And stay tuned. I'm pretty deep into the next update but I'm still struggling on how to actually explain my percentage of completion but I'm around 200 CGs into Chapter 7 and I'll be sharing some of those very soon.

Be Like Water... Be Like Water... Be Like Water... Be Like Water... Be Like Water... Be Like Water... Be Like Water... Be Like Water... Be Like Water... Be Like Water... Be Like Water...

Comments

well, it'll be here waiting when you get the chance. appreciate the interest and support on this little thing :)

Aaryn

I can’t wait to play this game again with it all updated

Cam z

don't worry, i think i'm always going to have a copy of the original v0.21.4 listed here on the page in the downloads section. i won't put it near the top and it won't be the definitive version of the game, but i think for some of the old school folks that sorta "grew up with me" on here, it's got some nostalgia to it and i appreciate that people still like that-- even if parts of it look like doo doo :p

Aaryn

thanks. sometimes little things like this can really make a difference and as a creator they haunt you until you get them right :p

Aaryn

Aaryn What a difference!! Looks Great, the new Water is nice and clear and the definition on anything in the water is Outstanding, I remember the time you had with the water in the pool when Zach dove in, Likie I have said You're the Master Sir. I can tell you I was really in love with the original version of the Story, the way I was exposed to it with "Briansandbox", and I thought it was the Best, and then you went and Created and Newer Version, and I fell more in love with the whole project, you really have a Great way to invite people to get into the story and fall deeper in love with it. I am Truly Excited to see where your Vision takes this Baby of Yours, really gives me excited goose bumps. Hat's off to you Sir!! 😍🥰🤤🤤🏆🏆❤🧡💛💚💙💜🤍

Steve Korup

it's a classic, right?

Aaryn

yeah, it's been an issue for awhile. those "before" shots are from the revamp which actually had an upgraded texture from the original game so it was even worse way before. i think i'm happy with this new one though and that may be one of the few things last things in the revamp that i've had to skip over with intent to come back to

Aaryn

"Empty your mind, be formless. Shapeless, like water. If you put water into a cup, it becomes the cup. You put water into a bottle and it becomes the bottle". -Bruce Lee

Boyslovels _

Exactly my thought

Sebastian

I didn't pick up on how wrong the original water images looked until seeing your before and after shots. The transformation is just amazing! Great.

Stephen de Launey

i love this new effect, congrats

Cy Ril


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