XaiJu
aaryn
aaryn

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v0.5 status...

Hey all,

Checking in as usual to give a game update. I feel like I say this too often, but this update has been a creative bitch. In trying to rework parts of Chapter 1, I struggled with the timeline. It's difficult to go back and rewrite parts of an earlier chapter while trying to simultaneously move the story first in a later chapter. However, the bulk of it is done. There are now randomized events during Chapter 1, similiar to what we saw in Chapter 2 for most events. A few of them are still repetitious but I'm going to come back to those. I have some ideas on how to fix those but didn't want to lose too much time trying to fix stuff that most of you wouldn't care too much about since you've already moved past them. I feel the bulk of supporters are more focused on moving the story forward. I also find that a break from areas like that, allows my brain to reset and sometimes I come back to them with much more creative and efficient work. Thus, it is not perfect by any stretch of the imagination, but I do feel like it's an improvement, overall, from the older version. 

Current Status

I'm finishing up the last of the CGs for this update within the next few days. While this update has added almost 70 new CGs, the story is very linear from the past updates. Those of you who appreciate the visual novel format will probably like this as there is currently no exploration like in the previous updates. However, that will return next update as I rework the daily format and choices that we've had for the past 3 chapters. For those of you who enjoy dialogue, there will be a lot of dialogue in this update and more insight into our characters. For those of you begging for more skin, there will be more in this update as well. Additionally, as depicted in the teaser CG, there will also be conflict. Because no good story is void of conflict. 

At this point, I'm doing the proofreading and testing. My biggest concern for this update will be bugs during the earlier chapters. I'm going to comb through what I can. While I, personally, like the randomized events, they can prove problematic for testing so I will need help from the community if you spot errors.

v0.5 status...

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