Hey everyone,
So, I'm in the last rush before releasing the update. It will probably be ready for friday, worst case saturday.
I updated all of the city NPC with the new dialog framework. This was a long job that is nowhere near finished as I have still around 40 NPC to update.
I finally also reworked the main quest line dialog so they fit into the new framework.
This sound like a cosmetic and immersive change, but I also integrated core gameplay element to the rewamp :

The main idea is that in public, you're either clean or diapered. Of course, there will be later stages when I can inverse this and promote diaper-pantless state. For now I'm just trying to build coherent interactions where you can't just run around naked and nobody's around are reacting.
On this side, I also began to design a reaction bubble. The idea is that some NPC will pop a random text when you're near them in a special state (naked, visibly diapered...). The idea behind is later on to link that with some event, like an NPC guiding you to a place to change if he see you having an accident. I'm still prototyping this and I'll try to push it in the update, but maybe it will come later on.

Lastly,I made an overflow limit to diapers. The simple diaper will leak after 3 accidents in it for example. If a diaper leak, it will flag you as if you had an accident without diaper...and so NPC will react accordingly. With the change made to the food system, I think the core gameplay loop is a lot more cohesive now.
So,I'll finish my polishing and I hope to get back with an update for friday ! See ya !