Sci-fi factory!
Added 2024-10-31 21:05:48 +0000 UTC
It's been a while since I've been here, and that's because I've been busy with my project, which I've been working on for three months and still couldn't finish. Well now, while I'm waiting for a new tablet (yes, it still hasn't arrived), I decided to finish one of the mini-locations from my upcoming game. It's a sci-fi robotic factory, where the protagonist Faeena Shay, being a dryad who lived in the forest all her life, gets there by chance and encounters so unfamiliar to her eyes that you can feel like a protagonist of some space horror movie.
This location differs from all the previous ones presented on Artstation by the presence of new things:
- there are models with texture areas with emissive, i.e. luminous zones, such as light indicators of crates, scanners and doors, as well as a beam that also pulsates due to manipulation of the material;
- there are actors that rotate around their axis: blades, rotating parts of the particle splitter, drum; these actors are made directly in the UE5 and are integrated into the overall picture;
- a voxel, super-dense fog that envelops the abyss and bounds the game map; this fog will bounds all game locations;
- spherical hologram levitating over access consoles. A few years ago I found a video on YouTube in which the author, using the old Unreal Engine 4, turns an ordinary sphere into a translucent hologram with accompanying effects, and now, a few years later, I made one of these; otherwise what's sci-fi without a holographic interface?
- finally the first model with its own skeleton and animations, namely a welding robot moving on rails; the robot, its skeleton and animations are made in Blender; it also has a socket on one of its bones, to which a welding particle system is attached.
The red-black color palette along with green particles is a reference to SEAS , the Society of Exact Alternative Science, a faction and the main antagonist from the old game Paraworld. If you haven't played it, you should play it, it's a very good RTS.
I think that this location is the most difficult in the whole game, because it is too different in style and content from all my other maps. 99% of the meshes in this factory are unique and can't be found anywhere else in the game, as well as the special effects. Anyway, I'm extremely happy to finally finish it, especially after months of stagnation.
As for drawings, we continue to be patient and wait for the tablet. Because I tried to draw without it, and I was not satisfied with the result. It turns out to be a total abuse of creativity, and therefore I will still wait for the tablet and then finish the current commission. In general, be patient a little longer. But then I'll make up for lost time, I already have some of my own plots and commissions in November.