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Zuckergelee
Zuckergelee

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Something about a sci-fi factory

This month I'm going to talk a bit about another location from the game. This location is inherently unique, and also all the meshes represented in it are unique and only used within that location (except for one mesh, but which one, I won't say). In other words, if you take an ordinary canister, a wooden crate or a cup of coffee, they can be placed in almost any location and they will look organic (this example is given for a reason: I really have canisters, cups, crates and many other small items often appear in several different locations), but as for this location — it had to be assembled from scratch. The whole thing is that this is a futuristic sci-fi factory, in which the main character Faeena Shay gets by chance. How did she manage it? A secret!

This small location is divided into two parts, left and right, which are connected by a bridge. Between them runs a chasm, which will be hidden behind a dense fog of unknown nature. At the time the story begins, the bridge will be lowered, and Faeena will have to find a way to raise it and go to the opposite side, where she will be met by a local NPC. Which one? That's a secret too!

Actually, the location is small, but it directly affects the plot of one of the levels. Also Faeena, who has lived all her life in the forest, alone with nature, will try to adapt to such an alien environment. And also this location is designed to demonstrate new, hitherto unknown aspects of the game universe and show the contrast of primitive nymphaid magic, modern human life and futuristic sci-fi.

The left side, where Faeena appears. There are crates, containers, doors, and a bridge control console.

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The right side, where access for Faeena is closed until the bridge is raised. There are racks, a door, a pass scanner, and a large cauldron with two control consoles.

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The console that will have to be interacted with. You can't see it now, but there will be a hologram of systems control hanging above it, which Faina will have to learn how to handle.

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The welding robot. It will have its own skeleton and its own animations of the welding process, and will move independently on rails. Probably will take a direct part in the plot.

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The turbine. A big one. Turbine was the first mesh, with which the creation of this location began. It acts as a scenery, will rotate blades and hum.

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The bridge. It consists of segments, each of which will have to be lifted from the chasm to get to the right side of the location. There may be a mini-game associated with lifting all the segments at once.

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The cauldron. A futuristic, sci-fi hi-tech cauldron with two control consoles. Will make noise, hum, vibrate. Participation in the story is still questionable, will probably serve as a mere set piece.

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The spinning drum. A rotating thing that penetrates more than half of the level. It has several synchronously rotating parts, generates a plasma beam, which is best not to hit. It acts as a decoration.



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