Which feature would you like to see most?
Added 2025-08-11 15:38:32 +0000 UTCOur first game dev related poll! As I'm sure you know, we're very eager to show you more, exciting times ahead for lovers of giant girls, especially for VR users. We have much to present, but still need to do some clean up to make it fully presentable. To keep our priorities straight, which game related feature are you interested in seeing the most? Your decision will decide which feature we will present first! If you have other suggestions, please comment on this post. Multiple choice is enabled as well, thank you for all of your support so far and please look forward to the full trailer!
Comments
Give me a relatively small giantess that can sit on top of the tower balcony without doing (much) damage, someone we can walk up to.
Phetera
2026-01-08 08:41:28 +0000 UTCDam i got the scene with shizune and that was badass
Virtual Giantess
2025-11-08 08:18:02 +0000 UTCI saw in the previous post that the game will take inspiration from VotV and aboitc. So will there be tasks to complete and the possibility of being blocked by someone or something? Perhaps you'll have to avoid them or defeat them with items or equipment. It would add a certain sense of difficulty as you wander around the tower while completing tasks.
Shadow97
2025-10-02 10:31:39 +0000 UTCmilitary command!!! we need some tank events in this game
A Tiny Military Tank
2025-09-30 19:26:35 +0000 UTCVR support would be amazing!
Wind up bird
2025-09-20 18:52:19 +0000 UTCevery day that passes the more excited i get, looking forward to release of the alpha when ya feel it is ready!!
Eugen
2025-09-17 14:17:39 +0000 UTCGosh, I really don’t want to rush y’all but the anticipation is really starting to get to me. Just please try not to get too wrapped up with trying to give everyone exactly what they want and just focus on making what you have really polished - Not that I’m questioning your abilities! Just don’t push yourselves too hard, I guess is what I’m trying to say.
TinyBigLadyLover
2025-09-12 04:20:22 +0000 UTCIt seems that, on further reflection, many people have shared some amazing insights I might’ve only ever had somewhere in my subconscious. That's fantastic, as it helps capture those stray thoughts and ideas that might otherwise have slipped by without me ever getting the chance to express them. I’m sure this has already been thought of, but even breaking down growth into what’s shown versus what’s hidden can be a great way to keep it fresh and engaging. On one hand 🖐, watching the change unfold in real time is thrilling; on the other 🫲, simply encountering the end result can be just as—if not more—compelling. By limiting certain cues, you can heighten or amplify the impact of others. It’s almost like playing with negative and positive space. Imagining—and even exaggerating—the outcome based on expectation and sensory input can become its own powerful tool in conveying growth. At least, those are my thoughts >ᴗ<
Darren van der Valk
2025-08-28 14:33:29 +0000 UTCI guess this ✌ technically ✌ falls under a feature I’d like to see, but it’s also something that’s already there and I just kind of wanted to highlight it 😅 The vocal cues. Honestly, I love them 🎤︎︎၊၊||၊ It’s great to have an audible representation of speech—it adds another layer to how size is conveyed. That beloved “low pitch” shift, or just the tonal adjustments as size changes, really does it for me. I wanted to put into words how much that adds compared to text with no sound at all. In some ways, I actually prefer it to the fully spoken word (ㅎᴗㅎ )... So maybe it’s more accurate to say: this isn’t just a feature I’d like to see—it’s one I’d like reinforced and kept around~ And then, as 👅🍦 as I am, I feel like most of the other features already cover much of what I’d hope for anyway: general growth, specific growth (BE), extreme size discrepancies, breast content, etc. 😌
Darren van der Valk
2025-08-26 20:12:47 +0000 UTCI feel like size based games are tough to balance for what people may want other than just gooner game. I know that's the main appeal of course, but it'd be nice to see more story and/or personal relationships in addition to the size stuff. But can't wait to see what's to come no matter how long it takes!
Troy B.
2025-08-26 02:49:43 +0000 UTCThis is already giving some info away but there is an underground floor in this game that servers that purpose. I'm not gonna go into too much detail just yet but I can tell you that you'll like what we have in store for you
Lajest
2025-08-20 10:12:28 +0000 UTCthanks for the suggestion, I'll make sure to take it to heart
Lajest
2025-08-20 10:10:58 +0000 UTCThis might be a bit of a stretch, but will there be an escape room type game where one of the characters are growing over time and you have to escape? It could be like a flashback to one of the animations you have done before, just slightly different...
David Jones
2025-08-20 08:39:37 +0000 UTCNot to be like that, but I hope there won't be an overabundance of foot focus. Some spice and variation goes a long way. An option to remove the stuff you don't want, would be greatly appreciated :) Outside of that, same standard of sound design for this would be really great, visual is great, but sound is also carrying ALOT if the workload in size stuff. VR support is my go to focus request tho, it'd be real cool to have a size game playable in vr. People underestimate how big, even 15m is IRL, so I can't wait to be blow away by KM size. Best of luck going onwards.
Mama Aki
2025-08-14 18:43:12 +0000 UTCYou may be in the minority , but know that you described our game perfectly in the beginning of your post. Save scumming is still an option though for the perfectionists out there.
Lajest
2025-08-13 08:28:29 +0000 UTCI might be in the minority, but I actually hope there is a significant amount of work tasks and upkeep to do. I really liked the multi-tasking workload of Voices of the Void, and the core mechanic of processing signals at the computer was a simple and reliable thing you could always return to and feel productive. I'd like it if things like "watching the big girl outside the window" is like a reward for getting all your stuff done and having some free time to see what's going on outside, as long as the work stuff is actually enjoyable and not overly painful. In a lot of size games the player just save scums and intentionally suicides in order to see themselves getting stepped on, and I think that kills the gameplay element of it. If you can somehow make the size elements a reward of the gameplay, I think that's an enormous achievement.
picori
2025-08-13 07:47:15 +0000 UTCBeing able to play as, or command the giantess would be stellar as well. Either way, I can't wait for the game.
Bodom_AI
2025-08-12 20:30:40 +0000 UTCAnother fun suggestion/idea, multiple giantess at the same time! The tension and urgency created from 1 giantess would be incredible, but imagine if you input something wrong on the computer or whatever, and suddenly 5 city sized (or larger) women (or clones of the same one already there) are looming above you, how great!! Imagine 10, 15, 20, just spawning out of control, each bigger than the previous one! Obviously would be hard to do that in a game I can imagine, but just want to throw another fun idea out there for the team to read and think about!
Blizzard Wuffy
2025-08-12 18:37:35 +0000 UTCGrowth is the top thing I want to see (no surprises XD) But I'm also very interested in the lore and worldbuilding, along with the opportunity to build deeper relationships with the characters. Each scenario will be much more engaging if we got a connection with the girl involved I'm going to have a blast finding myself in certain situations and be like: "That's just like her"
Grivox
2025-08-12 10:00:19 +0000 UTCMost likely, I'd love to see high heels action but I don't really have much bargaining power in the team so I can't guarantee when we'll see it
Lajest
2025-08-12 06:25:26 +0000 UTCAre there any characters or events planned that involve high heels?
Marshall
2025-08-12 01:45:06 +0000 UTC