XaiJu
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Evelyn Approach (Scene 1 w/sound)

MEGA: https://mega.nz/file/Csh0XS6K#Zceecag0B3YHP3gSxVNcxWNZC_A7_zHJqjafKQNJdPU
Decryption Key: Zceecag0B3YHP3gSxVNcxWNZC_A7_zHJqjafKQNJdPU

First time I'm trying a different approach to posting animations, instead of the whole video coming out as a soundless WIP we're gonna try to gradually finish the animations and post them scene by scene and then combine them into the full video at the end. What do you think of this idea? Is it better to post animations like this or post complete soundless WIPs instead? I have two shorter animation coming up for secret santa right after this and then I will be getting around to posting Aegir,  if everyone is okay with it I would like to post Aegir and every other next animation in a smiliar manner as this Evie animation. Please let me know what you think about this idea.

Evelyn Approach (Scene 1 w/sound)

Comments

It is been more than a year since this WIP and I keep loving it. The crunchery and the size you picked for Evelyn is just perfect. And what makes it even more amazing is how playfully Evelyn is, yet it is kinda contrary to her latest attitude where she is more apologetic and kinda gentle but can't avoid the collateral damage her body does. My doubt is, will there be a continuation of this WIP?

Hank88

Just wanted to say I love your animations, but I subscribed to you specifically because of this animation. Watching people getting stomped flat, only for her to playfully pound and grind them into the ground, is AMAZING. Really nice animation!

Cranko

Animation's good, very smooth, lots of crunchy bits. I think if you want to try releasing shorter, finishes scenes and compile them together later it would be worth a shot. Might be good for building anticipation for people. If nothing else, try it for one animation and then ask for feedback afterwards. I personally like the soundless but otherwise complete WIPs but I dunno, sound adds so much that it could be worth it.

MacsquizzyGTS

Ngl, prolly one of my favorite animations so far. I'm a sucker for stompies and shit, so to see it at a scale more comprehendable is nice.

Jules Gianelloni

It is okay if you post your work separately and combine them together when it is finished. But personally I also want to see a finished WIP with no sound (I mean is for Aegir's animation:)

Mark16

it's a little difficult to keep quality consistent in longer animations without breaking up the workload into smaller bits I've been noticing with aegir so this might be a good compromise

Lajest

I've got videos with dialogue coming up, no worries. It's pretty difficult to write believable dialogue with good voice acting for size I gotta admit

Heavenly Foundation

Whatever is best for you, but personally I prefer having audio over muted clips.

LordMoep

Whatever is easiest for you! I'm patient lol

Dr. Whoopass

doing shorter animation segments with sound as part of designing the whole full animation is good with me.

SpaceCowboy_Bebop

The audio is incredibly important to me, personally, so I like the idea of more bite-sized, full-audio uploads; but I would support whatever workflow makes it easiest on your end. Also just wanted to say that I love this video and the soundwork is outstanding!

CaptainHowdy

I fully encourage long animations to be cut scene by scene. This can allow for a smooth stream of new animations, even if the animations are just parts of a greater whole. Even when those parts are completed, you could perhaps then combine them all and post the whole thing separately for those who might want it all consolidated into one big animation instead of 2-5 individual parts. If you find this change makes for a smoother workload on your end, both for you and your sound team, then that makes it all the better.

CT

Anyway. Just an idea, idk if others like it or not: how about giantesses... properly speaking, talking? I don't remember any quality content of that ever. For example during a growth contest, or even if she is alone, I think it would be interesting to hear her thoughts in more depth rather than just noises. Am I alone?

Entin5

I support this change. Sound is super important.

Entin5

Haha, it does sound like you have your mind set on this idea, which for me already guarantees a “do it!”. If this is the approach the team feels is best to tackle the ‘crunch’ time, then it has my vote! Breaking something up into smaller chunks is an excellent strategy for easing the load on a project. As more focus can be dedicated to each individual piece as opposed to tackling the whole. A change in workflow can make a huge difference and I see this having such an uplifting turn. At the end of the day, we’ll be getting, what I believe will be, a better result with a process that is much more favourable for those involved. A win-win if I’d ever seen one. As for “w/volume”, the camera whips feel very novel like the kind of whoosh sfx you’d see in a comic panel. It’s a nifty little way of making the change of perspective feel more alive and interesting. I just knew that the oncoming steps would feel that much more impactful with the addition of sound! Building each thunderous step as the timing and volume peak while the distance shrinks. The omnipresent effect heard as her body moves through space is always a delight to hear as you sense the bigness of it all, without so much as a peek. This is equally represented in her vocals as her speech reverberates through the air. While on the point, the “hmmmmm”, helps establish the curiosity of her actions in the scene while the subsequent tones play out the rest of the emotional scale. This was an excellent pairing to the tonal shift I went over in my previous comment. I’d have to say my favourite moment of audio work is in the slow lift of her foot. The way the sound translates the movement in space as it moves forward displacing the atmosphere really accentuates the magnitude of such a lift off. Then there’s the background noise. I love how it eeks in and out with respect to Evie’s proximity to the camera. The camera being the device that we’re essentially being represented through as it’s our lens into the world. I’ve always loved the care in using the camera in this way to guide the sound. Having her steps drown out the chaos of the city as she draws near, evoked in the cluttered crashing crunching of cars culminating in a deafening catastrophe. All in all, a great idea and yet another example of what sound can do in as it amplifies the work~

Darren van der Valk

The audio adds so much especially in terms of when growth is involved.

littleaggro

If I'm being perfectly honest, I actually don't care about audio as much as visuals in these videos. Of course, I will play them with sound if they are available. That being said, I would definitely prefer a longer soundless WIP video over a shorter complete part of a video. But in the end, I'm fine with whichever choice you make as long you think it best suits you. 😁

Eugenefindit

Lovely work!

It be J

Great move. The soundless clips don’t do anything for me personally

John Dawgmuff

If it makes it easier o you then i'm all for it

John Schmitt

It’s a very good idea, so people become less impatient for the final version, I really want to see the final result of Aegir, good luck and a great job.

MarioArBitz

I'd be down for small wips with sound to them, makes them feel finished even though they're just a small segment of a whole thing, But yeah overall I think sound helps out a lot so this approach is great imo

Gator

that's a decent idea, builds up the suspense a bit,

oblivionkey99


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