7/22 Roadmap
Added 2024-07-22 19:17:52 +0000 UTCMore visits. More real life distractions. More more more... It's already been an insanely busy month for me, and these next few weeks will be the worst of it. Luckily, it's all good things happening, but it means that I have very little free time coming up, on top of the little I've had for the past week or more. It's just that time of year, apparently.
That said, I've been able to sneak some time here and there to work on Grow Your Own Nymph. The back end of the project is almost totally finished (no small task, given I've learned the hard way how badly Java handles decimal places...) I still need to tweak the math a bit to give a satisfying level of engagement when playing, but the skeleton is fully in place.
With the limited time I get this week, I plan to add in all of the prose for the game (virtually untouched so far). Thankfully, as a Mini project, there's not as much as there could be. I need to finish up the introductory scene, an instructional passage, and the 8 ending passages.
On that front, I also want to mention that I LOVED all the shop item ideas for the game. I have opted to adapt Leet's Dragonfruit idea (the new item will be the DragNfruit Pop drink). This will lead to a more "dommy" ending option. I do, however, want to consider revisiting the game for a 1.1.0 version in the future, where I can add in some of the other item-based endings.
My HOPE is to finish the Mini for a Version 1.0.0 release this week. Given all the new stuff happening around me, that seems like a longshot at this point, but I'm not saying it's impossible. I'll be spending today on the Intro and Instructional passages, with some work on an ending or two if time allows.
This Mini is more work than expected, thanks to Java and math, and my time is more limited than planned, so progress is slow. Hopefully it's not too slow to get the release out this week.
With everything going on, I can for sure now say that it's for the best that I didn't plan any progress on How the Breast Was Won these couple weeks. It would've just led to frustration...
Checklist:
1. Write Intro prose
2. Write instructional prose
3. Tweak backend math
4. Begin work on ending prose