XaiJu
tritrium
tritrium

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Raadd updated build!

64 Bit build:

https://mega.nz/#!9gwiVApR!OAiwNIyElvHw6qwjUH-DSg2DRSRILOgczj0aez5RFEY

32 Bit build:

https://mega.nz/#!oloCGYTR!E1ja9WaRhwYKb00HRNqfalpqJGM6AWn00HF3PkNDc2U


Wooo!!!
Its updated, its still buggy and shit but its updated!
Sadly no worm girls yet as i havent finished them, i decided to go with the idea to make different versions for each biome.
Ill post some extra pics about that later.
Anyways, i have no idea what all the changes are myself lol but i do know the succubus now acts like the beegirl, watch out for her tail she tends to suck you in with that xD

have fun!

EDIT:
Eatme asked me to add this, because this release isnt a fully tested nor built out version.
Its essentially what he managed to finish for now.
He has been homeless for a few days (back living with his parents for now but no PC) and now has to look for a new job and appartment.
Naturally he cant work on raadd like this, hope you guys understand and keep that in mind when playing.
That been said, please do let me know about the bugs as ill be making note of them for eatme.

Comments

There's a program called WinRAR you can download to open them. Yes, I know, late as hell, but still.

StarSpectre

Wishing the best of luck to Eatme, here's what i'm encountering - immobility in shop - plains map - a few spots i feell through the map, not pits -plains - mushroom enemies look like they are comprised completely out of bloom - graphics flickering in plains and forest - plant enemies grab is random on screen, out of place - Krystal map; will randomly trigger the 'out of map' game over Good luck in the edits, hope things have been looking up!

Lodi

I still don't know what app to use to open .rar files on windows, help?

im unable to move in the shop and it is pretty much a soft lock

geoshark12

couple more things after playing around a while. The level select thing at the end of the cave is kinda cool, seems to work fine in all times i've reached it so far, but have yet to encounter any boss rounds this update aside from the selectable before you start krystal fight, even when using the biome size cheat. after several attempts seems the ghost will make one pass with the BV attempt and from then on just zooms around the area harmlessly if you dodge it. happy to see the succubus enemy seems to function on all attacks without obvious issue. Bugs aside the new release is still definitely a blast to play.

Molenar

seems bouncing on mushrooms enough times reverses gravity, lusty maids and brown catgirls are impossible to escape, the flytrap type enemies in the swamp seem incapable of capturing the player large or small, witch enemy nolonger displays internal while eating, Bee Girl has yet to be seen at all in the plains, though has shown up in the new rendition of techno., new slime escape thing looks neat, but should have the UI moved a bit so the buffs/debuffs don't over the command input line. same with the mikus. Ninja catgirls work as they used to. Mikus seem to have new attack patterns color coded, seems interesting. Ghost has, several issues. some breaking behavior patterns, breast vore does not respond right to escaping as after running away still get the death message. Krystal fight is completely broken as the falling behind the camera death will hit without warning. also selecting the krystal fight seems to break the camera for any selection afterward until you close the game and reopen it.

Molenar

Hmm, yeah, you're right about it being buggy and shit. Should, uh, should we mention them or wait until another build that's meant to be less buggy?

Vik Virtue

sweet you used my idea also sucks about eatme

Ah, lovely. I'll have to check this out later tomorrow. I'd usually get on this right away, but hoo man it's late, and I got a splitting headache right now. So I'll save the fun for later. I'll be excited to play until then. Also, here's hoping eatme can get back on their feet again.

Vik Virtue

YES FINALY


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