Upcoming Changelog for 0.7 (so far)
Added 2025-07-31 04:53:08 +0000 UTCI am currently at the end of the bug-testing phase for next release.
This is the changelog for version 0.7 which will be released in a few days. Shouldn't change too much unless I find anymore bugs I failed to catch before.
New Content:
Continued the story - Chapter 5 is now complete.
Added more personality to Azrael's manor by updating several exploration scenes.
Redid the college-daze images.
Redid some early Emily images.
Added tons of lore, you won't necessarily see all of it in a single playthrough.
After dreaming of being captured by bandits, added an option to forest 1 and 2 that let's you go straight to the location instead of trying to remember exactly where to go.
Fixed or updated:Fixed the message for having a tome for a spell higher than you can learn so it stops appearing if you already learned it.
Corrected who was speaking in a few lines.
Added a check to see what Circe's conviction level is at before accidentally referring to Scyllus by the wrong name. Modified the scene if that check is failed.
Added a few words for better clarification of Transformation magic under stats.
Added some extra details about elemental spells and charm under stats.
Rewrote some of the more boring lines while exploring Azrael's manor.
Updated so once you take either copper or the ring, you cannot continue exploring one of the rooms in Azrael's manor.
Removed all mentions of gypsies in the game. I was not aware that this was an offensive term. I apologize for that.
Some bosses were literally immortal on harder difficulties if the player wasn't a higher level. Removed defense scaling from the difficulty modifier entirely and rebalanced how enemy defense is calculated.
Fixed a line where the generic fight scene would just abruptly end if the player hadn't learned any spells yet.
Fixed some buttons at Azrael's party.
Fixed the displayed amount of units when upgrading barracks.
Like an actual cat, Nyan is no longer nocturnal.
Fixed an improper html closing tag in a passage in the elf village, no idea when I broke it but must have been a while.
Fixed an extra continue button that went to a different location when encountering the Holy Riddler.
Fixed some colored text in the memory scenes.
Fixed some text that should not have displayed for good-aligned protagonist in the Holy City.
Removed mention of a character after that characters death.